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author | Wyvest <45589059+Wyvest@users.noreply.github.com> | 2022-07-02 07:38:22 +0700 |
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committer | Wyvest <45589059+Wyvest@users.noreply.github.com> | 2022-07-02 07:38:22 +0700 |
commit | a81bc67e90df2fddb8e2b8ad5ac6e13cf7c81032 (patch) | |
tree | 939ef5ca9e1911d3fa9186d3c7b8f2f9472952a5 /versions/src/main/java/cc/polyfrost | |
parent | 511269ba2d250893481cb55f84ae22cba9ba0dc6 (diff) | |
download | OneConfig-a81bc67e90df2fddb8e2b8ad5ac6e13cf7c81032.tar.gz OneConfig-a81bc67e90df2fddb8e2b8ad5ac6e13cf7c81032.tar.bz2 OneConfig-a81bc67e90df2fddb8e2b8ad5ac6e13cf7c81032.zip |
pass a UMatrixStack in HUD API
From 1.17+, most matrix transformations can only be done with a MatrixStack instance, thus to prepare for a OneConfig 1.17+ port this has been done.
Diffstat (limited to 'versions/src/main/java/cc/polyfrost')
-rw-r--r-- | versions/src/main/java/cc/polyfrost/oneconfig/internal/mixin/GuiIngameForgeMixin.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/versions/src/main/java/cc/polyfrost/oneconfig/internal/mixin/GuiIngameForgeMixin.java b/versions/src/main/java/cc/polyfrost/oneconfig/internal/mixin/GuiIngameForgeMixin.java index 2a89972..ebf4f0a 100644 --- a/versions/src/main/java/cc/polyfrost/oneconfig/internal/mixin/GuiIngameForgeMixin.java +++ b/versions/src/main/java/cc/polyfrost/oneconfig/internal/mixin/GuiIngameForgeMixin.java @@ -3,6 +3,7 @@ package cc.polyfrost.oneconfig.internal.mixin; import cc.polyfrost.oneconfig.events.EventManager; import cc.polyfrost.oneconfig.events.event.HudRenderEvent; +import cc.polyfrost.oneconfig.libs.universal.UMatrixStack; import net.minecraftforge.client.GuiIngameForge; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; @@ -13,7 +14,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; public class GuiIngameForgeMixin { @Inject(method = "renderGameOverlay", at = @At(value = "INVOKE", target = "Lnet/minecraftforge/client/GuiIngameForge;post(Lnet/minecraftforge/client/event/RenderGameOverlayEvent$ElementType;)V", shift = At.Shift.AFTER, remap = false), remap = true) private void onRenderGameOverlay(float partialTicks, CallbackInfo ci) { - EventManager.INSTANCE.post(new HudRenderEvent(partialTicks)); + EventManager.INSTANCE.post(new HudRenderEvent(new UMatrixStack(), partialTicks)); } } //#endif
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