diff options
Diffstat (limited to 'src/main')
-rw-r--r-- | src/main/java/cc/polyfrost/oneconfig/lwjgl/BlurHandler.java | 30 | ||||
-rw-r--r-- | src/main/resources/oneconfig_at.cfg | 2 |
2 files changed, 24 insertions, 8 deletions
diff --git a/src/main/java/cc/polyfrost/oneconfig/lwjgl/BlurHandler.java b/src/main/java/cc/polyfrost/oneconfig/lwjgl/BlurHandler.java index 14e8a66..7fc725a 100644 --- a/src/main/java/cc/polyfrost/oneconfig/lwjgl/BlurHandler.java +++ b/src/main/java/cc/polyfrost/oneconfig/lwjgl/BlurHandler.java @@ -5,6 +5,7 @@ import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.shader.Shader; +import net.minecraft.client.shader.ShaderGroup; import net.minecraft.client.shader.ShaderUniform; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.GuiOpenEvent; @@ -14,18 +15,19 @@ import net.minecraftforge.fml.common.gameevent.TickEvent; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; +import java.lang.reflect.Field; import java.util.List; /** * An implementation of the BlurMC mod by tterrag1098. - * + * <p> * For the original source see https://github.com/tterrag1098/Blur/blob/1.8.9/src/main/java/com/tterrag/blur/Blur.java * For the public license, see https://github.com/tterrag1098/Blur/blob/1.8.9/LICENSE - * + * <p> * License available under https://github.com/boomboompower/ToggleChat/blob/master/src/main/resources/licenses/BlurMC-License.txt * * @author tterrag1098, boomboompower - * + * <p> * Taken from ToggleChat * https://github.com/boomboompower/ToggleChat/blob/master/LICENSE */ @@ -33,6 +35,7 @@ public class BlurHandler { private final ResourceLocation blurShader = new ResourceLocation("shaders/post/fade_in_blur.json"); private final Logger logger = LogManager.getLogger("OneConfig - Blur"); private final Minecraft mc = Minecraft.getMinecraft(); + private Field shaderList = null; private long start; private float lastProgress = 0; @@ -89,7 +92,7 @@ public class BlurHandler { // Why is this being computed every tick? Surely there is a better way? // This needs to be optimized. try { - final List<Shader> listShaders = this.mc.entityRenderer.getShaderGroup().listShaders; + final List<Shader> listShaders = getShaderList(); // Should not happen. Something bad happened. if (listShaders == null) { @@ -108,7 +111,7 @@ public class BlurHandler { // All this for this. su.set(progress); } - } catch (IllegalArgumentException ex) { + } catch (IllegalArgumentException ex) { this.logger.error("An error.png occurred while updating OneConfig's blur. Please report this!", ex); } @@ -132,6 +135,11 @@ public class BlurHandler { // a one of ours, we should load our own blur! if (!er.isShaderActive() && gui instanceof OneConfigGui) { this.mc.entityRenderer.loadShader(this.blurShader); + try { + shaderList = ShaderGroup.class.getDeclaredField("listShaders"); + shaderList.setAccessible(true); + } catch (NoSuchFieldException ignored) { + } this.start = System.currentTimeMillis(); @@ -145,15 +153,25 @@ public class BlurHandler { } er.stopUseShader(); + shaderList = null; } } /** * Returns the strength of the blur as determined by the duration the effect of the blur. - * + * <p> * The strength of the blur does not go below 5.0F. */ private float getBlurStrengthProgress() { return Math.min((System.currentTimeMillis() - this.start) / 50F, 5.0F); } + + private List<Shader> getShaderList() { + if (shaderList == null) return null; + try { + return (List<Shader>) shaderList.get(this.mc.entityRenderer.getShaderGroup()); + } catch (IllegalAccessException ignored) { + return null; + } + } } diff --git a/src/main/resources/oneconfig_at.cfg b/src/main/resources/oneconfig_at.cfg deleted file mode 100644 index a3826b2..0000000 --- a/src/main/resources/oneconfig_at.cfg +++ /dev/null @@ -1,2 +0,0 @@ -public net.minecraft.client.shader.ShaderGroup field_148031_d # listShaders -public net.minecraft.client.renderer.EntityRenderer func_175069_a(Lnet/minecraft/util/ResourceLocation;)V # loadShader
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