From ab7256dff5d6d37488081ba7a01b36d3ee9ef563 Mon Sep 17 00:00:00 2001 From: DeDiamondPro <67508414+DeDiamondPro@users.noreply.github.com> Date: Sun, 5 Jun 2022 17:43:23 +0200 Subject: refactor (#36) * refactor * fix vig compat * fix nanovg thingy * e * finalize * gui utils package thingy --- .../cc/polyfrost/oneconfig/utils/GuiUtils.java | 62 --------- .../cc/polyfrost/oneconfig/utils/OneUIScreen.java | 146 -------------------- .../cc/polyfrost/oneconfig/utils/TextUtils.java | 6 +- .../oneconfig/utils/color/ColorPalette.java | 10 +- .../utils/commands/annotations/Command.java | 3 +- .../cc/polyfrost/oneconfig/utils/gui/GuiUtils.java | 63 +++++++++ .../polyfrost/oneconfig/utils/gui/OneUIScreen.java | 147 +++++++++++++++++++++ 7 files changed, 220 insertions(+), 217 deletions(-) delete mode 100644 src/main/java/cc/polyfrost/oneconfig/utils/GuiUtils.java delete mode 100644 src/main/java/cc/polyfrost/oneconfig/utils/OneUIScreen.java create mode 100644 src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java create mode 100644 src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java (limited to 'src/main/java/cc/polyfrost/oneconfig/utils') diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/GuiUtils.java b/src/main/java/cc/polyfrost/oneconfig/utils/GuiUtils.java deleted file mode 100644 index 29c26fb..0000000 --- a/src/main/java/cc/polyfrost/oneconfig/utils/GuiUtils.java +++ /dev/null @@ -1,62 +0,0 @@ -package cc.polyfrost.oneconfig.utils; - -import cc.polyfrost.oneconfig.events.EventManager; -import cc.polyfrost.oneconfig.events.event.RenderEvent; -import cc.polyfrost.oneconfig.events.event.Stage; -import gg.essential.universal.UMinecraft; -import gg.essential.universal.UScreen; -import me.kbrewster.eventbus.Subscribe; -import net.minecraft.client.gui.GuiScreen; - -/** - * A class containing utility methods for working with GuiScreens. - */ -public final class GuiUtils { - private static long time = -1L; - private static long deltaTime = 17L; - - static { - EventManager.INSTANCE.register(new GuiUtils()); - } - - /** - * Displays a screen after a tick, preventing mouse sync issues. - * - * @param screen the screen to display. - */ - public static void displayScreen(GuiScreen screen) { - new TickDelay(() -> UScreen.displayScreen(screen), 1); - } - - /** - * Close the current open GUI screen. - */ - public static void closeScreen() { - UScreen.displayScreen(null); - } - - /** - * Gets the delta time (in milliseconds) between frames. - *
- * Not to be confused with Minecraft deltaTicks / renderPartialTicks, which can be gotten via - * {@link cc.polyfrost.oneconfig.events.event.TimerUpdateEvent} - *
- * - * @return the delta time. - */ - public static float getDeltaTime() { - return deltaTime; - } - - @Subscribe - private void onRenderEvent(RenderEvent event) { - if (event.stage == Stage.START) { - if (time == -1) time = UMinecraft.getTime(); - else { - long currentTime = UMinecraft.getTime(); - deltaTime = currentTime - time; - time = currentTime; - } - } - } -} diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/OneUIScreen.java b/src/main/java/cc/polyfrost/oneconfig/utils/OneUIScreen.java deleted file mode 100644 index dac995d..0000000 --- a/src/main/java/cc/polyfrost/oneconfig/utils/OneUIScreen.java +++ /dev/null @@ -1,146 +0,0 @@ -package cc.polyfrost.oneconfig.utils; - -import cc.polyfrost.oneconfig.lwjgl.RenderManager; -import gg.essential.universal.UMatrixStack; -import gg.essential.universal.UScreen; -import net.minecraft.client.gui.GuiScreen; -import org.jetbrains.annotations.NotNull; -import org.lwjgl.input.Mouse; - -/** - *It also contains methods for mouse input. (see {@link InputUtils} for more utils). - *
- * Use {@link GuiUtils#displayScreen(GuiScreen)} to display a screen; and {@link GuiUtils#closeScreen()} to close it. - */ -public abstract class OneUIScreen extends UScreen { - private boolean mouseDown; - private boolean blockClicks; - - /** - * Create a new OneUIScreen. - * - * @param restoreGuiOnClose use this to declare weather or not to open the Gui that was open before it when this screen is closed. - */ - public OneUIScreen(boolean restoreGuiOnClose) { - super(restoreGuiOnClose); - } - - /** - * Create a new OneUIScreen. - */ - public OneUIScreen() { - super(false); - } - - @Override - public void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { - super.onDrawScreen(matrixStack, mouseX, mouseY, partialTicks); - RenderManager.setupAndDraw(ignoreMinecraftScale(), vg -> draw(vg, partialTicks)); - mouseDown = Mouse.isButtonDown(0); - } - - /** - * This method is called when the screen is first opened. You can use it to set variables, initialize things, etc. - */ - public abstract void onScreenOpen(); - - /** - * Use this method to draw things on the screen. It is called every render tick, and has a handyvg (NanoVG context) that can be used with the {@link RenderManager} to draw things.
- *
- * For example: {@link RenderManager#drawRoundedRect(long, float, float, float, float, int, float)}
- *
- * @param vg the NanoVG context you can use to render things with
- * @param partialTicks the time between ticks (You can use this as a deltaTime equivalent)
- */
- public abstract void draw(long vg, float partialTicks);
-
- /**
- * This method is called when the screen is closed. You can use it to clean up things, etc.
- */
- @Override
- public abstract void onScreenClose();
-
- @Override
- public void initScreen(int width, int height) {
- onScreenOpen();
- }
-
- /**
- * Use this method to set weather or not to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering.
- */
- public boolean ignoreMinecraftScale() {
- return true;
- }
-
- /**
- * Use this method to declare weather or not this Screen pauses the game when it is open. (Single-player only) Its default is false.
- */
- public boolean doesScreenPauseGame() {
- return false;
- }
-
- @Override
- public boolean doesGuiPauseGame() {
- return doesScreenPauseGame();
- }
-
-
- /**
- * Get the current x position of the mouse.
- */
- public int getMouseX() {
- return InputUtils.mouseX();
- }
-
- /**
- * Get the current y position of the mouse.
- */
- public int getMouseY() {
- return InputUtils.mouseY();
- }
-
- @Override
- public void onMouseClicked(double mouseX, double mouseY, int mouseButton) {
- super.onMouseClicked(mouseX, mouseY, mouseButton);
- }
-
- /**
- * Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
- *
- * @param ignoreBlockClicks whether to ignore the current click blocker.
- */
- public boolean isClicked(boolean ignoreBlockClicks) {
- return mouseDown && !Mouse.isButtonDown(0) && (!blockClicks || ignoreBlockClicks);
- }
-
- /**
- * Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
- */
- public boolean isClicked() {
- return isClicked(false);
- }
-
- /**
- * Retrieve weather or not the mouse is currently down. Will constantly return true if its clicked. See {@link #isClicked()} for a method that only executes once per tick.
- */
- public boolean isMouseDown() {
- return Mouse.isButtonDown(0);
- }
-
- /**
- * Click blocking can be useful when you are drawing buttons for example over the top of other elements, so a click blocker can be used to ensure that the mouse doesn't click through things.
- */
- public void shouldBlockClicks(boolean state) {
- blockClicks = state;
- }
-
- /**
- * Click blocking can be useful when you are drawing buttons for example over the top of other elements, so a click blocker can be used to ensure that the mouse doesn't click through things.
- */
- public boolean isBlockingClicks() {
- return blockClicks;
- }
-}
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/TextUtils.java b/src/main/java/cc/polyfrost/oneconfig/utils/TextUtils.java
index df37aae..51b42d8 100644
--- a/src/main/java/cc/polyfrost/oneconfig/utils/TextUtils.java
+++ b/src/main/java/cc/polyfrost/oneconfig/utils/TextUtils.java
@@ -1,8 +1,8 @@
package cc.polyfrost.oneconfig.utils;
-import cc.polyfrost.oneconfig.lwjgl.RenderManager;
-import cc.polyfrost.oneconfig.lwjgl.font.Font;
-import cc.polyfrost.oneconfig.lwjgl.font.Fonts;
+import cc.polyfrost.oneconfig.renderer.RenderManager;
+import cc.polyfrost.oneconfig.renderer.font.Font;
+import cc.polyfrost.oneconfig.renderer.font.Fonts;
import java.util.ArrayList;
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/color/ColorPalette.java b/src/main/java/cc/polyfrost/oneconfig/utils/color/ColorPalette.java
index a73e9ff..dc15e92 100644
--- a/src/main/java/cc/polyfrost/oneconfig/utils/color/ColorPalette.java
+++ b/src/main/java/cc/polyfrost/oneconfig/utils/color/ColorPalette.java
@@ -1,18 +1,18 @@
package cc.polyfrost.oneconfig.utils.color;
-import cc.polyfrost.oneconfig.config.OneConfigConfig;
+import cc.polyfrost.oneconfig.gui.Colors;
import cc.polyfrost.oneconfig.config.core.OneColor;
import java.awt.*;
-import static cc.polyfrost.oneconfig.config.OneConfigConfig.*;
+import static cc.polyfrost.oneconfig.gui.Colors.*;
public class ColorPalette {
/**
* Always returns transparent.
*/
- public static final ColorPalette TRANSPARENT = new ColorPalette(OneConfigConfig.TRANSPARENT, OneConfigConfig.TRANSPARENT, OneConfigConfig.TRANSPARENT);
+ public static final ColorPalette TRANSPARENT = new ColorPalette(Colors.TRANSPARENT, Colors.TRANSPARENT, Colors.TRANSPARENT);
/**
* + * Not to be confused with Minecraft deltaTicks / renderPartialTicks, which can be gotten via + * {@link cc.polyfrost.oneconfig.events.event.TimerUpdateEvent} + *
+ * + * @return the delta time. + */ + public static float getDeltaTime() { + return deltaTime; + } + + @Subscribe + private void onRenderEvent(RenderEvent event) { + if (event.stage == Stage.START) { + if (time == -1) time = UMinecraft.getTime(); + else { + long currentTime = UMinecraft.getTime(); + deltaTime = currentTime - time; + time = currentTime; + } + } + } +} diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java new file mode 100644 index 0000000..c06f6f3 --- /dev/null +++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java @@ -0,0 +1,147 @@ +package cc.polyfrost.oneconfig.utils.gui; + +import cc.polyfrost.oneconfig.renderer.RenderManager; +import cc.polyfrost.oneconfig.utils.InputUtils; +import gg.essential.universal.UMatrixStack; +import gg.essential.universal.UScreen; +import net.minecraft.client.gui.GuiScreen; +import org.jetbrains.annotations.NotNull; +import org.lwjgl.input.Mouse; + +/** + *It also contains methods for mouse input. (see {@link InputUtils} for more utils). + *
+ * Use {@link GuiUtils#displayScreen(GuiScreen)} to display a screen; and {@link GuiUtils#closeScreen()} to close it. + */ +public abstract class OneUIScreen extends UScreen { + private boolean mouseDown; + private boolean blockClicks; + + /** + * Create a new OneUIScreen. + * + * @param restoreGuiOnClose use this to declare weather or not to open the Gui that was open before it when this screen is closed. + */ + public OneUIScreen(boolean restoreGuiOnClose) { + super(restoreGuiOnClose); + } + + /** + * Create a new OneUIScreen. + */ + public OneUIScreen() { + super(false); + } + + @Override + public void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { + super.onDrawScreen(matrixStack, mouseX, mouseY, partialTicks); + RenderManager.setupAndDraw(ignoreMinecraftScale(), vg -> draw(vg, partialTicks)); + mouseDown = Mouse.isButtonDown(0); + } + + /** + * This method is called when the screen is first opened. You can use it to set variables, initialize things, etc. + */ + public abstract void onScreenOpen(); + + /** + * Use this method to draw things on the screen. It is called every render tick, and has a handyvg (NanoVG context) that can be used with the {@link RenderManager} to draw things.
+ *
+ * For example: {@link RenderManager#drawRoundedRect(long, float, float, float, float, int, float)}
+ *
+ * @param vg the NanoVG context you can use to render things with
+ * @param partialTicks the time between ticks (You can use this as a deltaTime equivalent)
+ */
+ public abstract void draw(long vg, float partialTicks);
+
+ /**
+ * This method is called when the screen is closed. You can use it to clean up things, etc.
+ */
+ @Override
+ public abstract void onScreenClose();
+
+ @Override
+ public void initScreen(int width, int height) {
+ onScreenOpen();
+ }
+
+ /**
+ * Use this method to set weather or not to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering.
+ */
+ public boolean ignoreMinecraftScale() {
+ return true;
+ }
+
+ /**
+ * Use this method to declare weather or not this Screen pauses the game when it is open. (Single-player only) Its default is false.
+ */
+ public boolean doesScreenPauseGame() {
+ return false;
+ }
+
+ @Override
+ public boolean doesGuiPauseGame() {
+ return doesScreenPauseGame();
+ }
+
+
+ /**
+ * Get the current x position of the mouse.
+ */
+ public int getMouseX() {
+ return InputUtils.mouseX();
+ }
+
+ /**
+ * Get the current y position of the mouse.
+ */
+ public int getMouseY() {
+ return InputUtils.mouseY();
+ }
+
+ @Override
+ public void onMouseClicked(double mouseX, double mouseY, int mouseButton) {
+ super.onMouseClicked(mouseX, mouseY, mouseButton);
+ }
+
+ /**
+ * Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
+ *
+ * @param ignoreBlockClicks whether to ignore the current click blocker.
+ */
+ public boolean isClicked(boolean ignoreBlockClicks) {
+ return mouseDown && !Mouse.isButtonDown(0) && (!blockClicks || ignoreBlockClicks);
+ }
+
+ /**
+ * Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
+ */
+ public boolean isClicked() {
+ return isClicked(false);
+ }
+
+ /**
+ * Retrieve weather or not the mouse is currently down. Will constantly return true if its clicked. See {@link #isClicked()} for a method that only executes once per tick.
+ */
+ public boolean isMouseDown() {
+ return Mouse.isButtonDown(0);
+ }
+
+ /**
+ * Click blocking can be useful when you are drawing buttons for example over the top of other elements, so a click blocker can be used to ensure that the mouse doesn't click through things.
+ */
+ public void shouldBlockClicks(boolean state) {
+ blockClicks = state;
+ }
+
+ /**
+ * Click blocking can be useful when you are drawing buttons for example over the top of other elements, so a click blocker can be used to ensure that the mouse doesn't click through things.
+ */
+ public boolean isBlockingClicks() {
+ return blockClicks;
+ }
+}
--
cgit