/* * This file is part of OneConfig. * OneConfig - Next Generation Config Library for Minecraft: Java Edition * Copyright (C) 2021, 2022 Polyfrost. * * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * OneConfig is licensed under the terms of version 3 of the GNU Lesser * General Public License as published by the Free Software Foundation, AND * under the Additional Terms Applicable to OneConfig, as published by Polyfrost, * either version 1.0 of the Additional Terms, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License. If not, see . You should * have also received a copy of the Additional Terms Applicable * to OneConfig, as published by Polyfrost. If not, see * */ package cc.polyfrost.oneconfig.gui.animations; import cc.polyfrost.oneconfig.utils.gui.GuiUtils; public abstract class Animation { protected final boolean reverse; protected final float duration; protected final float start; protected final float change; protected float timePassed = 0; /** * @param duration The duration of the animation * @param start The start of the animation * @param end The end of the animation * @param reverse Reverse the animation */ public Animation(float duration, float start, float end, boolean reverse) { this.duration = duration; if (reverse) { float temp = start; start = end; end = temp; } this.start = start; this.change = end - start; this.reverse = reverse; } /** * @param deltaTime The time since the last frame * @return The new value */ public float get(float deltaTime) { timePassed += deltaTime; if (timePassed >= duration) return start + change; return animate(timePassed / duration) * change + start; } /** * @return The new value */ public float get() { return get(GuiUtils.getDeltaTime()); } /** * @return If the animation is finished or not */ public boolean isFinished() { return timePassed >= duration; } /** * @return If the animation is reversed */ public boolean isReversed() { return reverse; } /** * @return The start position of the animation */ public float getStart() { return start; } /** * @return The end position of the animation */ public float getEnd() { return start + change; } protected abstract float animate(float x); }