package cc.polyfrost.oneconfig.gui.animations; import cc.polyfrost.oneconfig.utils.gui.GuiUtils; public abstract class Animation { private final boolean reverse; private final float duration; private final float start; private final float change; private float timePassed = 0; /** * @param duration The duration of the animation * @param start The start of the animation * @param end The end of the animation * @param reverse Reverse the animation */ public Animation(float duration, float start, float end, boolean reverse) { this.duration = duration; if (reverse) { float temp = start; start = end; end = temp; } this.start = start; this.change = end - start; this.reverse = reverse; } /** * @param deltaTime The time since the last frame * @return The new value */ public float get(float deltaTime) { timePassed += deltaTime; if (timePassed >= duration) timePassed = duration; return animate(timePassed / duration) * change + start; } /** * @return The new value */ public float get() { return get(GuiUtils.getDeltaTime()); } /** * @return If the animation is finished or not */ public boolean isFinished() { return timePassed >= duration; } /** * @return If the animation is reversed */ public boolean isReversed() { return reverse; } protected abstract float animate(float x); }