package cc.polyfrost.oneconfig.gui.elements; import cc.polyfrost.oneconfig.gui.animations.ColorAnimation; import cc.polyfrost.oneconfig.renderer.RenderManager; import cc.polyfrost.oneconfig.utils.InputUtils; import cc.polyfrost.oneconfig.utils.color.ColorPalette; import org.jetbrains.annotations.NotNull; import org.lwjgl.input.Mouse; public class BasicElement { protected int width, height; /** * The color palette used for this element. */ protected ColorPalette colorPalette; /** * hitBoxX and hitBoxY are integer variables to determine (in pixels) how far past the boundaries of this button it is still able to be interacted with. */ protected int hitBoxX, hitBoxY; protected boolean hoverFx; /** * Whether the element is currently being hovered over */ protected boolean hovered = false; /** * Whether the mouse is actively being held down on the element. */ protected boolean pressed = false; /** * Whether the element is clicked. */ protected boolean clicked = false; /** * The toggle state of the button. Its false, then if it is clicked, it becomes true, and if clicked again, it becomes false. */ protected boolean toggled = false; /** * Whether the element is currently disabled. */ protected boolean disabled = false; /** * The ARGB color of this element. */ public int currentColor; protected final float radius; /** * Boolean to determine if this element is allowed to be clicked when {@link InputUtils#isBlockingClicks()} is true. */ private boolean block = false; /** * The color animation used by this element. */ protected ColorAnimation colorAnimation; public BasicElement(int width, int height, @NotNull ColorPalette colorPalette, boolean hoverFx) { this(width, height, colorPalette, hoverFx, 12f); } public BasicElement(int width, int height, @NotNull ColorPalette colorPalette, boolean hoverFx, float radius) { this.height = height; this.width = width; this.colorPalette = colorPalette; this.hoverFx = hoverFx; this.radius = radius; this.colorAnimation = new ColorAnimation(colorPalette); } public BasicElement(int width, int height, boolean hoverFx) { this(width, height, ColorPalette.TRANSPARENT, hoverFx, 12f); } /** * Draw script for the element. *
Make sure to call {@link #update(int x, int y)} to update the elements states! * * @param vg NanoVG context (see {@link RenderManager}) * @param x x position of the element * @param y y position of the element */ public void draw(long vg, int x, int y) { this.update(x, y); RenderManager.drawRoundedRect(vg, x, y, width, height, currentColor, radius); } /** * Update this element's clicked, hovered, toggled, and pressed states, invoke any necessary methods, and update the color animation. */ public void update(int x, int y) { if (disabled) { hovered = false; pressed = false; clicked = false; } else { hovered = InputUtils.isAreaHovered(x - hitBoxX, y - hitBoxY, width + hitBoxX, height + hitBoxY); pressed = hovered && Mouse.isButtonDown(0); clicked = InputUtils.isClicked(block) && hovered; if (clicked) { toggled = !toggled; onClick(); } } if (hoverFx) currentColor = colorAnimation.getColor(hovered, pressed); else currentColor = colorAnimation.getColor(false, false); } public void ignoreBlockedTouches(boolean state) { block = state; } public void onClick() { } public void setCustomHitbox(int x, int y) { hitBoxX = x; hitBoxY = y; } public void setWidth(int width) { this.width = width; } public void setHeight(int height) { this.height = height; } public void setColorPalette(ColorPalette colorPalette) { if (this.colorPalette.equals(ColorPalette.TERTIARY) || this.colorPalette.equals(ColorPalette.TERTIARY_DESTRUCTIVE)) this.colorAnimation.setColors(colorPalette.getNormalColorf()); this.colorPalette = colorPalette; this.colorAnimation.setPalette(colorPalette); } public int getWidth() { return width; } public int getHeight() { return height; } public boolean isHovered() { return hovered; } public boolean isPressed() { return pressed; } public boolean isClicked() { return clicked; } public boolean isToggled() { return toggled; } public void setToggled(boolean toggled) { this.toggled = toggled; } public boolean isDisabled() { return disabled; } public void disable(boolean state) { disabled = state; } }