package cc.polyfrost.oneconfig.gui.elements;
import cc.polyfrost.oneconfig.gui.animations.ColorAnimation;
import cc.polyfrost.oneconfig.renderer.RenderManager;
import cc.polyfrost.oneconfig.utils.InputUtils;
import cc.polyfrost.oneconfig.utils.color.ColorPalette;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.input.Mouse;
public class BasicElement {
protected int width, height;
/**
* The color palette used for this element.
*/
protected ColorPalette colorPalette;
/**
* hitBoxX and hitBoxY are integer variables to determine (in pixels) how far past the boundaries of this button it is still able to be interacted with.
*/
protected int hitBoxX, hitBoxY;
protected boolean hoverFx;
/**
* Whether the element is currently being hovered over
*/
protected boolean hovered = false;
/**
* Whether the mouse is actively being held down on the element.
*/
protected boolean pressed = false;
/**
* Whether the element is clicked.
*/
protected boolean clicked = false;
/**
* The toggle state of the button. Its false, then if it is clicked, it becomes true, and if clicked again, it becomes false.
*/
protected boolean toggled = false;
/**
* Whether the element is currently disabled.
*/
protected boolean disabled = false;
/**
* The ARGB color of this element.
*/
public int currentColor;
protected final float radius;
/**
* Boolean to determine if this element is allowed to be clicked when {@link InputUtils#isBlockingClicks()} is true.
*/
private boolean block = false;
/**
* The color animation used by this element.
*/
protected ColorAnimation colorAnimation;
public BasicElement(int width, int height, @NotNull ColorPalette colorPalette, boolean hoverFx) {
this(width, height, colorPalette, hoverFx, 12f);
}
public BasicElement(int width, int height, @NotNull ColorPalette colorPalette, boolean hoverFx, float radius) {
this.height = height;
this.width = width;
this.colorPalette = colorPalette;
this.hoverFx = hoverFx;
this.radius = radius;
this.colorAnimation = new ColorAnimation(colorPalette);
}
public BasicElement(int width, int height, boolean hoverFx) {
this(width, height, ColorPalette.TRANSPARENT, hoverFx, 12f);
}
/**
* Draw script for the element.
*
Make sure to call {@link #update(int x, int y)} to update the elements states!
*
* @param vg NanoVG context (see {@link RenderManager})
* @param x x position of the element
* @param y y position of the element
*/
public void draw(long vg, int x, int y) {
this.update(x, y);
RenderManager.drawRoundedRect(vg, x, y, width, height, currentColor, radius);
}
/**
* Update this element's clicked, hovered, toggled, and pressed states, invoke any necessary methods, and update the color animation.
*/
public void update(int x, int y) {
if (disabled) {
hovered = false;
pressed = false;
clicked = false;
} else {
hovered = InputUtils.isAreaHovered(x - hitBoxX, y - hitBoxY, width + hitBoxX, height + hitBoxY);
pressed = hovered && Mouse.isButtonDown(0);
clicked = InputUtils.isClicked(block) && hovered;
if (clicked) {
toggled = !toggled;
onClick();
}
}
if (hoverFx) currentColor = colorAnimation.getColor(hovered, pressed);
else currentColor = colorAnimation.getColor(false, false);
}
public void ignoreBlockedTouches(boolean state) {
block = state;
}
public void onClick() {
}
public void setCustomHitbox(int x, int y) {
hitBoxX = x;
hitBoxY = y;
}
public void setWidth(int width) {
this.width = width;
}
public void setHeight(int height) {
this.height = height;
}
public void setColorPalette(ColorPalette colorPalette) {
if (this.colorPalette.equals(ColorPalette.TERTIARY) || this.colorPalette.equals(ColorPalette.TERTIARY_DESTRUCTIVE))
this.colorAnimation.setColors(colorPalette.getNormalColorf());
this.colorPalette = colorPalette;
this.colorAnimation.setPalette(colorPalette);
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public boolean isHovered() {
return hovered;
}
public boolean isPressed() {
return pressed;
}
public boolean isClicked() {
return clicked;
}
public boolean isToggled() {
return toggled;
}
public void setToggled(boolean toggled) {
this.toggled = toggled;
}
public boolean isDisabled() {
return disabled;
}
public void disable(boolean state) {
disabled = state;
}
}