package cc.polyfrost.oneconfig.hud; import cc.polyfrost.oneconfig.config.Config; import cc.polyfrost.oneconfig.config.annotations.Switch; import cc.polyfrost.oneconfig.config.core.OneColor; import cc.polyfrost.oneconfig.gui.OneConfigGui; import cc.polyfrost.oneconfig.libs.universal.UMatrixStack; import cc.polyfrost.oneconfig.platform.Platform; import cc.polyfrost.oneconfig.renderer.RenderManager; /** * Represents a HUD element in OneConfig. * A HUD element can be used to display useful information to the user, like FPS or CPS. *
* If you simply want to display text, extend {@link TextHud} or {@link SingleTextHud}, * whichever applies to the use case. Then, override the required methods. *
* If you want to display something else, extend this class and override {@link Hud#getWidth(float)}, {@link Hud#getHeight(float)}, and {@link Hud#draw(UMatrixStack, int, int, float)} with the width, height, and the drawing code respectively. *
** It should also be noted that additional options to the HUD can be added simply by declaring them. *
{@code * public class TestHud extends SingleTextHud { * @literal @Switch( * name = "Additional Option" * ) * public boolean additionalOption = true; * } * }* * To register an element, add it to your OneConfig {@link Config}. *
{@code * * public class YourConfig extends Config { * * @literal @HUD( * * name = "HUD Element" * * ) * * public YourHudElement hudElement = new YourHudElement("Title"); * * } * * }*/ public abstract class Hud { public boolean enabled; transient private Config config; public boolean rounded; public boolean border; public OneColor bgColor; public OneColor borderColor; public float cornerRadius; public float borderSize; public double xUnscaled; public double yUnscaled; public float scale; public float paddingX; public float paddingY; /** * @param enabled If the hud is enabled * @param x X-coordinate of hud on a 1080p display * @param y Y-coordinate of hud on a 1080p display * @param scale Scale of the hud * @param rounded If the corner is rounded or not * @param cornerRadius Radius of the corner * @param paddingX Horizontal background padding * @param paddingY Vertical background padding * @param bgColor Background color * @param border If the hud has a border or not * @param borderSize Thickness of the border * @param borderColor The color of the border */ public Hud(boolean enabled, int x, int y, float scale, boolean rounded, int cornerRadius, int paddingX, int paddingY, OneColor bgColor, boolean border, float borderSize, OneColor borderColor) { this.enabled = enabled; this.scale = scale; this.rounded = rounded; this.cornerRadius = cornerRadius; this.paddingX = paddingX; this.paddingY = paddingY; this.bgColor = bgColor; this.border = border; this.borderSize = borderSize; this.borderColor = borderColor; if (x / 1920d <= 0.5d) xUnscaled = x / 1920d; else xUnscaled = (x + getWidth(scale)) / 1920d; if (y / 1080d <= 0.5d) yUnscaled = y / 1080d; else yUnscaled = (y + getHeight(scale)) / 1090d; } /** * @param enabled If the hud is enabled * @param x X-coordinate of hud on a 1080p display * @param y Y-coordinate of hud on a 1080p display * @param scale Scale of the hud */ public Hud(boolean enabled, int x, int y, int scale) { this(enabled, x, y, scale, false, 2, 5, 5, new OneColor(0, 0, 0, 120), false, 2, new OneColor(0, 0, 0)); } /** * @param enabled If the hud is enabled * @param x X-coordinate of hud on a 1080p display * @param y Y-coordinate of hud on a 1080p display */ public Hud(boolean enabled, int x, int y) { this(enabled, x, y, 1, false, 2, 5, 5, new OneColor(0, 0, 0, 120), false, 2, new OneColor(0, 0, 0)); } /** * @param enabled If the hud is enabled */ public Hud(boolean enabled) { this(enabled, 0, 0, 1, false, 2, 5, 5, new OneColor(0, 0, 0, 120), false, 2, new OneColor(0, 0, 0)); } /** * Function called when drawing the hud * * @param x Top left x-coordinate of the hud * @param y Top left y-coordinate of the hud * @param scale Scale of the hud */ public abstract void draw(UMatrixStack matrices, int x, int y, float scale); /** * Function called when drawing the example version of the hud. * This is used in for example, the hud editor gui. * * @param x Top left x-coordinate of the hud * @param y Top left y-coordinate of the hud * @param scale Scale of the hud */ public void drawExample(UMatrixStack matrices, int x, int y, float scale) { draw(matrices, x, y, scale); } /** * @param scale Scale of the hud * @return The width of the hud */ public abstract int getWidth(float scale); /** * @param scale Scale of the hud * @return The height of the hud */ public abstract int getHeight(float scale); /** * @param scale Scale of the hud * @return The width of the example version of the hud */ public int getExampleWidth(float scale) { return getWidth(scale); } /** * @param scale Scale of the hud * @return The height of the example version of the hud */ public int getExampleHeight(float scale) { return getHeight(scale); } /** * @return If the background should be drawn */ public boolean drawBackground() { return true; } /** * Draw the background, the hud and all childed huds, used by HudCore * * @param x X-coordinate * @param y Y-coordinate * @param scale Scale of the hud * @param background If background should be drawn or not */ public void drawAll(UMatrixStack matrices, float x, float y, float scale, boolean background) { if (!showInGuis && Platform.getGuiPlatform().getCurrentScreen() != null && !(Platform.getGuiPlatform().getCurrentScreen() instanceof OneConfigGui)) return; if (!showInChat && Platform.getGuiPlatform().isInChat()) return; if (!showInDebug && Platform.getGuiPlatform().isInDebug()) return; if (background && drawBackground()) drawBackground(x, y, getWidth(scale), getHeight(scale), scale); draw(matrices, (int) (x + paddingX * scale / 2f), (int) (y + paddingY * scale / 2f), scale); } /** * Draw example version of the background, the hud and all childed huds, used by HudGui * * @param x X-coordinate * @param y Y-coordinate * @param scale Scale of the hud * @param background If background should be drawn or not */ public void drawExampleAll(UMatrixStack matrices, float x, float y, float scale, boolean background) { if (background) drawBackground(x, y, getWidth(scale), getHeight(scale), scale); drawExample(matrices, (int) (x + paddingX * scale / 2f), (int) (y + paddingY * scale / 2f), scale); } /** * Draw example version of the background, the hud and all childed huds, used by HudGui * * @param x X-coordinate * @param y Y-coordinate * @param width Width of the hud * @param height Height of the hud * @param scale Scale of the hud */ private void drawBackground(float x, float y, float width, float height, float scale) { RenderManager.setupAndDraw(true, (vg) -> { if (rounded) { RenderManager.drawRoundedRect(vg, x, y, (width + paddingX * scale), (height + paddingY * scale), bgColor.getRGB(), cornerRadius * scale); if (border) RenderManager.drawHollowRoundRect(vg, x - borderSize * scale, y - borderSize * scale, (width + paddingX * scale) + borderSize * scale, (height + paddingY * scale) + borderSize * scale, borderColor.getRGB(), cornerRadius * scale, borderSize * scale); } else { RenderManager.drawRect(vg, x, y, (width + paddingX * scale), (height + paddingY * scale), bgColor.getRGB()); if (border) RenderManager.drawHollowRoundRect(vg, x - borderSize * scale, y - borderSize * scale, (width + paddingX * scale) + borderSize * scale, (height + paddingY * scale) + borderSize * scale, borderColor.getRGB(), 0, borderSize * scale); } }); } /** * @param screenWidth width of the screen * @return X-coordinate of the hud */ public float getXScaled(int screenWidth) { if (xUnscaled <= 0.5) return (int) (screenWidth * xUnscaled); return (float) (screenWidth - (1d - xUnscaled) * screenWidth - (getWidth(scale) + paddingX * scale)); } /** * @param screenHeight height of the screen * @return Y-coordinate of the hud */ public float getYScaled(int screenHeight) { if (yUnscaled <= 0.5) return (int) (screenHeight * yUnscaled); return (float) (screenHeight - (1d - yUnscaled) * screenHeight - (getHeight(scale) + paddingY * scale)); } /** * @return If the hud is enabled */ public boolean isEnabled() { return enabled && (config == null || config.enabled); } public void setConfig(Config config) { this.config = config; } @Switch( name = "Show in Chat" ) public boolean showInChat = true; @Switch( name = "Show in F3 (Debug)" ) public boolean showInDebug = false; @Switch( name = "Show in GUIs" ) public boolean showInGuis = true; }