package cc.polyfrost.oneconfig.hud; import cc.polyfrost.oneconfig.config.annotations.Exclude; import cc.polyfrost.oneconfig.libs.universal.UResolution; import com.google.gson.annotations.SerializedName; public class Position { private AnchorPosition anchor; private float x; private float y; @Exclude private float width; @Exclude private float height; /** * Position object used for huds * * @param x The X coordinate * @param y The Y coordinate * @param width The width of the HUD * @param height The height of the HUD * @param screenWidth The width of the screen to initialize the position width * @param screenHeight The height of the screen to initialize the position width */ public Position(float x, float y, float width, float height, float screenWidth, float screenHeight) { setSize(width, height); setPosition(x, y, screenWidth, screenHeight); } /** * Position object used for huds * * @param x The X coordinate * @param y The Y coordinate * @param width The width of the HUD * @param height The height of the HUD */ public Position(float x, float y, float width, float height) { this(x, y, width, height, 1920, 1080); } /** * Set the position * * @param x The X coordinate * @param y The Y coordinate * @param screenWidth The screen width * @param screenHeight The screen height */ public void setPosition(float x, float y, float screenWidth, float screenHeight) { float rightX = x + width; float bottomY = y + height; if (x <= screenWidth / 3f && y <= screenHeight / 3f) this.anchor = AnchorPosition.TOP_LEFT; else if (rightX >= screenWidth / 3f * 2f && y <= screenHeight / 3f) this.anchor = AnchorPosition.TOP_RIGHT; else if (x <= screenWidth / 3f && bottomY >= screenHeight / 3f * 2f) this.anchor = AnchorPosition.BOTTOM_LEFT; else if (rightX >= screenWidth / 3f * 2f && bottomY >= screenHeight / 3f * 2f) this.anchor = AnchorPosition.BOTTOM_RIGHT; else if (y <= screenHeight / 3f) this.anchor = AnchorPosition.TOP_CENTER; else if (x <= screenWidth / 3f) this.anchor = AnchorPosition.MIDDLE_LEFT; else if (rightX >= screenWidth / 3f * 2f) this.anchor = AnchorPosition.MIDDLE_RIGHT; else if (bottomY >= screenHeight / 3f * 2f) this.anchor = AnchorPosition.BOTTOM_CENTER; else this.anchor = AnchorPosition.MIDDLE_CENTER; this.x = x - getAnchorX(screenWidth) + getAnchorX(width); this.y = y - getAnchorY(screenHeight) + getAnchorY(height); } /** * Set the position * * @param x The X coordinate * @param y The Y coordinate */ public void setPosition(float x, float y) { setPosition(x, y, UResolution.getScaledWidth(), UResolution.getScaledHeight()); } /** * Set the size of the position * * @param width The width * @param height The height */ public void setSize(float width, float height) { this.width = width; this.height = height; } /** * Update the position so the top left corner stays in the same spot * * @param width The width * @param height The height */ public void updateSizePosition(float width, float height) { float x = getX(); float y = getY(); setSize(width, height); setPosition(x, y); } /** * Get the X coordinate scaled to the size of the screen * * @param screenWidth The width of the screen * @return The X coordinate */ public float getX(float screenWidth) { return x + getAnchorX(screenWidth) - getAnchorX(width); } /** * Get the X coordinate scaled to the size of the screen * * @return The X coordinate */ public float getX() { return getX(UResolution.getScaledWidth()); } /** * Get the Y coordinate scaled to the size of the screen * * @param screenHeight The height of the screen * @return The Y coordinate */ public float getY(float screenHeight) { return y + getAnchorY(screenHeight) - getAnchorY(height); } /** * Get the Y coordinate scaled to the size of the screen * * @return The Y coordinate */ public float getY() { return getY(UResolution.getScaledHeight()); } /** * Get the X coordinate scaled to the size of the screen of the right corner * * @param screenWidth The width of the screen * @return The X coordinate of the right corner */ public float getRightX(float screenWidth) { return getX(screenWidth) + width; } /** * Get the X coordinate scaled to the size of the screen of the right corner * * @return The X coordinate of the right corner */ public float getRightX() { return getRightX(UResolution.getScaledWidth()); } /** * Get the Y coordinate scaled to the size of the screen of the bottom corner * * @param screenHeight The width of the screen * @return The Y coordinate of the bottom corner */ public float getBottomY(float screenHeight) { return getY(screenHeight) + height; } /** * Get the Y coordinate scaled to the size of the screen of the bottom corner * * @return The Y coordinate of the bottom corner */ public float getBottomY() { return getBottomY(UResolution.getScaledHeight()); } /** * Get the center X coordinate * * @param screenWidth The width of the screen * @return The center X coordinate */ public float getCenterX(float screenWidth) { return getX(screenWidth) + width / 2f; } /** * Get the center X coordinate * * @return The center X coordinate */ public float getCenterX() { return getCenterX(UResolution.getScaledWidth()); } /** * Get the center Y coordinate * * @param screenHeight The width of the screen * @return The center Y coordinate */ public float getCenterY(float screenHeight) { return getY(screenHeight) + height / 2f; } /** * Get the center Y coordinate * * @return The center Y coordinate */ public float getCenterY() { return getCenterY(UResolution.getScaledHeight()); } /** * @return The width of the position */ public float getWidth() { return width; } /** * @return The height of the position */ public float getHeight() { return height; } private float getAnchorX(float value) { return value * anchor.x; } private float getAnchorY(float value) { return value * anchor.y; } /** * Position of the anchors were the position is relative too */ public enum AnchorPosition { @SerializedName("0") TOP_LEFT(0f, 0f), @SerializedName("1") TOP_CENTER(0.5f, 0f), @SerializedName("2") TOP_RIGHT(1f, 0f), @SerializedName("3") MIDDLE_LEFT(0f, 0.5f), @SerializedName("4") MIDDLE_CENTER(0.5f, 0.5f), @SerializedName("5") MIDDLE_RIGHT(1f, 0.5f), @SerializedName("6") BOTTOM_LEFT(0f, 1f), @SerializedName("7") BOTTOM_CENTER(0.5f, 1f), @SerializedName("8") BOTTOM_RIGHT(1f, 1f); public final float x; public final float y; AnchorPosition(float x, float y) { this.x = x; this.y = y; } } }