/* * This file is part of OneConfig. * OneConfig - Next Generation Config Library for Minecraft: Java Edition * Copyright (C) 2021, 2022 Polyfrost. * * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * OneConfig is licensed under the terms of version 3 of the GNU Lesser * General Public License as published by the Free Software Foundation, AND * under the Additional Terms Applicable to OneConfig, as published by Polyfrost, * either version 1.0 of the Additional Terms, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License. If not, see . You should * have also received a copy of the Additional Terms Applicable * to OneConfig, as published by Polyfrost. If not, see * */ package cc.polyfrost.oneconfig.renderer; import cc.polyfrost.oneconfig.internal.assets.Images; import cc.polyfrost.oneconfig.internal.assets.SVGs; import cc.polyfrost.oneconfig.utils.IOUtils; import org.lwjgl.BufferUtils; import org.lwjgl.nanovg.NSVGImage; import org.lwjgl.nanovg.NanoSVG; import org.lwjgl.nanovg.NanoVG; import org.lwjgl.stb.STBImage; import org.lwjgl.system.MemoryUtil; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.util.HashMap; import java.util.Objects; /** * Loads images and SVGs from resources into NanoVG. * * @see cc.polyfrost.oneconfig.renderer.RenderManager * @see Images * @see SVGs */ public final class AssetLoader { private AssetLoader() { } public static final int DEFAULT_FLAGS = NanoVG.NVG_IMAGE_REPEATX | NanoVG.NVG_IMAGE_REPEATY | NanoVG.NVG_IMAGE_GENERATE_MIPMAPS; private final HashMap imageHashMap = new HashMap<>(); private final HashMap svgHashMap = new HashMap<>(); public static AssetLoader INSTANCE = new AssetLoader(); /** * Loads an assets from resources. * * @param vg The NanoVG context. * @param fileName The name of the file to load. * @param flags The image flags * @return Whether the asset was loaded successfully. */ public boolean loadImage(long vg, String fileName, int flags) { if (!imageHashMap.containsKey(fileName)) { int[] width = {0}; int[] height = {0}; int[] channels = {0}; ByteBuffer image = IOUtils.resourceToByteBufferNullable(fileName); if (image == null) { return false; } ByteBuffer buffer = STBImage.stbi_load_from_memory(image, width, height, channels, 4); if (buffer == null) { return false; } imageHashMap.put(fileName, new NVGAsset(NanoVG.nvgCreateImageRGBA(vg, width[0], height[0], flags, buffer), width[0], height[0])); return true; } return true; } /** * Loads an assets from resources. * * @param vg The NanoVG context. * @param image The Image * @return Whether the asset was loaded successfully. */ public boolean loadImage(long vg, Image image) { return loadImage(vg, image.filePath, image.flags); } /** * Loads an assets from resources. * * @param vg The NanoVG context. * @param fileName The name of the file to load. * @return Whether the asset was loaded successfully. */ public boolean loadImage(long vg, String fileName) { return loadImage(vg, fileName, DEFAULT_FLAGS); } /** * Loads an SVG from resources. * * @param vg The NanoVG context. * @param fileName The name of the file to load. * @param width The width of the SVG. * @param height The height of the SVG. * @param flags The image flags * @return Whether the SVG was loaded successfully. */ public boolean loadSVG(long vg, String fileName, float width, float height, int flags) { String name = fileName + "-" + width + "-" + height; if (!svgHashMap.containsKey(name)) { try { InputStream inputStream = this.getClass().getResourceAsStream(fileName); if (inputStream == null) return false; StringBuilder resultStringBuilder = new StringBuilder(); try (BufferedReader br = new BufferedReader(new InputStreamReader(inputStream))) { String line; while ((line = br.readLine()) != null) { resultStringBuilder.append(line); } } CharSequence s = resultStringBuilder.toString(); NSVGImage svg = NanoSVG.nsvgParse(s, "px", 96f); if (svg == null) return false; long rasterizer = NanoSVG.nsvgCreateRasterizer(); int w = (int) svg.width(); int h = (int) svg.height(); float scale = Math.max(width / w, height / h); w = (int) (w * scale); h = (int) (h * scale); ByteBuffer image = MemoryUtil.memAlloc(w * h * 4); NanoSVG.nsvgRasterize(rasterizer, svg, 0, 0, scale, image, w, h, w * 4); NanoSVG.nsvgDeleteRasterizer(rasterizer); NanoSVG.nsvgDelete(svg); svgHashMap.put(name, new NVGAsset(NanoVG.nvgCreateImageRGBA(vg, w, h, flags, image), w, h)); return true; } catch (Exception e) { System.err.println("Failed to parse SVG file"); e.printStackTrace(); return false; } } return true; } /** * Loads an assets from resources. * * @param vg The NanoVG context. * @param svg The SVG * @param width The width of the SVG. * @param height The height of the SVG. * @return Whether the asset was loaded successfully. */ public boolean loadSVG(long vg, SVG svg, float width, float height) { return loadSVG(vg, svg.filePath, width, height, svg.flags); } /** * Loads an SVG from resources. * * @param vg The NanoVG context. * @param fileName The name of the file to load. * @param width The width of the SVG. * @param height The height of the SVG. * @return Whether the SVG was loaded successfully. */ public boolean loadSVG(long vg, String fileName, float width, float height) { return loadSVG(vg, fileName, width, height, DEFAULT_FLAGS); } /** * Get a loaded assets from the cache. *

Requires the assets to have been loaded first.

* * @param fileName The name of the file to load. * @return The assets * @see AssetLoader#loadImage(long, String) */ public int getImage(String fileName) { return imageHashMap.get(fileName).getImage(); } /** * Get a loaded assets from the cache. *

Requires the assets to have been loaded first.

* * @param fileName The name of the file to load. * @return The image and its data * @see AssetLoader#loadImage(long, String) */ public NVGAsset getNVGImage(String fileName) { return imageHashMap.get(fileName); } /** * Remove an assets from the cache, allowing the assets to be garbage collected. * Should be used when the GUI rendering the assets is closed. * * @param vg The NanoVG context. * @param fileName The name of the file to remove. * @see AssetLoader#loadImage(long, String) */ public void removeImage(long vg, String fileName) { NanoVG.nvgDeleteImage(vg, imageHashMap.get(fileName).getImage()); imageHashMap.remove(fileName); } /** * Clears all images from the cache, allowing the images cleared to be garbage collected. * Should be used when the GUI rendering loaded images are closed. * * @param vg The NanoVG context. */ public void clearImages(long vg) { HashMap temp = new HashMap<>(imageHashMap); for (String image : temp.keySet()) { NanoVG.nvgDeleteImage(vg, imageHashMap.get(image).getImage()); imageHashMap.remove(image); } } /** * Get a loaded SVG from the cache. *

Requires the SVG to have been loaded first.

* * @param fileName The name of the file to load. * @return The SVG * @see AssetLoader#loadSVG(long, String, float, float) */ public int getSVG(String fileName, float width, float height) { String name = fileName + "-" + width + "-" + height; return svgHashMap.get(name).getImage(); } /** * Get a loaded assets from the cache. *

Requires the assets to have been loaded first.

* * @param fileName The name of the file to load. * @return The SVG and its data * @see AssetLoader#loadImage(long, String) */ public NVGAsset getNVGSVG(String fileName) { return svgHashMap.get(fileName); } /** * Remove an SVG from the cache, allowing the SVG to be garbage collected. * Should be used when the GUI rendering the SVG is closed. * * @param vg The NanoVG context. * @param fileName The name of the file to remove. * @see AssetLoader#loadSVG(long, String, float, float) */ public void removeSVG(long vg, String fileName, float width, float height) { String name = fileName + "-" + width + "-" + height; NanoVG.nvgDeleteImage(vg, imageHashMap.get(name).getImage()); svgHashMap.remove(name); } /** * Clears all SVGs from the cache, allowing the SVGs cleared to be garbage collected. * Should be used when the GUI rendering loaded SVGs are closed. * * @param vg The NanoVG context. */ public void clearSVGs(long vg) { HashMap temp = new HashMap<>(svgHashMap); for (String image : temp.keySet()) { NanoVG.nvgDeleteImage(vg, svgHashMap.get(image).getImage()); svgHashMap.remove(image); } } /** * Convert the given image (as a quantified path) to an IntBuffer, of its pixels, in order, stored as integers in ARGB format. * Mostly an internal method; used by LWJGL. * * @param fileName quantified path to the image * @return intBuffer of the image's pixels in ARGB format */ public IntBuffer imageToIntBuffer(String fileName) { try { InputStream inputStream = this.getClass().getResourceAsStream(fileName); BufferedImage img = ImageIO.read(Objects.requireNonNull(inputStream)); int width = img.getWidth(); int height = img.getHeight(); IntBuffer intBuffer = BufferUtils.createIntBuffer(256); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { intBuffer.put(img.getRGB(x, y)); } } return intBuffer; } catch (Exception e) { e.printStackTrace(); System.err.println("Failed to load asset: " + fileName); return BufferUtils.createIntBuffer(256); } } }