package cc.polyfrost.oneconfig.renderer; import cc.polyfrost.oneconfig.internal.assets.Colors; import cc.polyfrost.oneconfig.config.data.InfoType; import cc.polyfrost.oneconfig.gui.OneConfigGui; import cc.polyfrost.oneconfig.renderer.font.Font; import cc.polyfrost.oneconfig.renderer.font.FontManager; import cc.polyfrost.oneconfig.renderer.font.Fonts; import cc.polyfrost.oneconfig.internal.assets.Images; import cc.polyfrost.oneconfig.internal.assets.SVGs; import cc.polyfrost.oneconfig.utils.InputUtils; import cc.polyfrost.oneconfig.utils.NetworkUtils; import cc.polyfrost.oneconfig.libs.universal.UGraphics; import cc.polyfrost.oneconfig.libs.universal.UMinecraft; import cc.polyfrost.oneconfig.libs.universal.UResolution; import net.minecraft.client.gui.Gui; import net.minecraft.client.shader.Framebuffer; import org.lwjgl.nanovg.NVGColor; import org.lwjgl.nanovg.NVGPaint; import org.lwjgl.opengl.GL11; import java.util.function.LongConsumer; import static org.lwjgl.nanovg.NanoVG.*; import static org.lwjgl.nanovg.NanoVGGL2.NVG_ANTIALIAS; import static org.lwjgl.nanovg.NanoVGGL2.nvgCreate; /** * Handles NanoVG rendering and wraps it in a more convenient interface. */ public final class RenderManager { private static long vg = -1; //nanovg private RenderManager() { } /** * Sets up rendering, calls the consumer with the NanoVG context, and then cleans up. * * @param consumer The consumer to call. * @see RenderManager#setupAndDraw(boolean, LongConsumer) */ public static void setupAndDraw(LongConsumer consumer) { setupAndDraw(false, consumer); } /** * Sets up rendering, calls the consumer with the NanoVG context, and then cleans up. * * @param mcScaling Whether to render with Minecraft's scaling. * @param consumer The consumer to call. */ public static void setupAndDraw(boolean mcScaling, LongConsumer consumer) { if (vg == -1) { vg = nvgCreate(NVG_ANTIALIAS); if (vg == -1) { throw new RuntimeException("Failed to create nvg context"); } FontManager.INSTANCE.initialize(vg); } Framebuffer fb = UMinecraft.getMinecraft().getFramebuffer(); if (!fb.isStencilEnabled()) { fb.enableStencil(); } GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glDisable(GL11.GL_ALPHA_TEST); if (mcScaling) { nvgBeginFrame(vg, (float) UResolution.getScaledWidth(), (float) UResolution.getScaledHeight(), (float) UResolution.getScaleFactor()); } else { // If we get blurry problems with high DPI monitors, 1 might need to be replaced with Display.getPixelScaleFactor() nvgBeginFrame(vg, UResolution.getWindowWidth(), UResolution.getWindowHeight(), 1); } consumer.accept(vg); nvgEndFrame(vg); GL11.glPopAttrib(); } /** * Draws a rectangle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. */ public static void drawRectangle(long vg, float x, float y, float width, float height, int color) { // TODO make everything use this one day if (Colors.ROUNDED_CORNERS) { drawRoundedRect(vg, x, y, width, height, color, Colors.CORNER_RADIUS); } else { drawRect(vg, x, y, width, height, color); } } /** * Draws a rectangle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. */ public static void drawRect(long vg, float x, float y, float width, float height, int color) { nvgBeginPath(vg); nvgRect(vg, x, y, width, height); NVGColor nvgColor = color(vg, color); nvgFill(vg); nvgColor.free(); } /** * Draws a rounded rectangle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. * @param radius The radius. */ public static void drawRoundedRect(long vg, float x, float y, float width, float height, int color, float radius) { nvgBeginPath(vg); nvgRoundedRect(vg, x, y, width, height, radius); color(vg, color); NVGColor nvgColor = color(vg, color); nvgFill(vg); nvgColor.free(); } /** * Draw a rounded rectangle where every corner has a different radius * * @param vg The NanoVG context * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. * @param radiusTL Top left corner radius. * @param radiusTR Top right corner radius. * @param radiusBR Bottom right corner radius. * @param radiusBL Bottom left corner radius */ public static void drawRoundedRectVaried(long vg, float x, float y, float width, float height, int color, float radiusTL, float radiusTR, float radiusBR, float radiusBL) { nvgBeginPath(vg); nvgRoundedRectVarying(vg, x, y, width, height, radiusTL, radiusTR, radiusBR, radiusBL); color(vg, color); NVGColor nvgColor = color(vg, color); nvgFill(vg); nvgColor.free(); } /** * Draws a hollow rounded rectangle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. * @param radius The radius. * @param thickness The thickness. */ public static void drawHollowRoundRect(long vg, float x, float y, float width, float height, int color, float radius, float thickness) { nvgBeginPath(vg); nvgRoundedRect(vg, x + thickness, y + thickness, width - thickness, height - thickness, radius); nvgStrokeWidth(vg, thickness + 0.5f); nvgPathWinding(vg, NVG_HOLE); color(vg, color); NVGColor nvgColor = color(vg, color); nvgStrokeColor(vg, nvgColor); nvgStroke(vg); nvgColor.free(); } /** * Draws a gradient rectangle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The first color of the gradient. * @param color2 The second color of the gradient. */ public static void drawGradientRect(long vg, float x, float y, float width, float height, int color, int color2) { NVGPaint bg = NVGPaint.create(); nvgBeginPath(vg); nvgRect(vg, x, y, width, height); NVGColor nvgColor = color(vg, color); NVGColor nvgColor2 = color(vg, color2); nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x, y + width, nvgColor, nvgColor2, bg)); nvgFillPaint(vg, bg); nvgFill(vg); nvgColor.free(); nvgColor2.free(); } /** * Draws a rounded gradient rectangle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The first color of the gradient. * @param color2 The second color of the gradient. * @param radius The corner radius. */ public static void drawGradientRoundedRect(long vg, float x, float y, float width, float height, int color, int color2, float radius) { NVGPaint bg = NVGPaint.create(); nvgBeginPath(vg); nvgRoundedRect(vg, x, y, width, height, radius); NVGColor nvgColor = color(vg, color); NVGColor nvgColor2 = color(vg, color2); nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x + width, y, nvgColor, nvgColor2, bg)); nvgFill(vg); nvgColor.free(); nvgColor2.free(); } /** * Draw a HSB box * * @param vg The NanoVG context. * @param x The x coordinate. * @param y The y coordinate * @param width The width. * @param height The height. * @param colorTarget Hue color */ public static void drawHSBBox(long vg, float x, float y, float width, float height, int colorTarget) { drawRoundedRect(vg, x, y, width, height, colorTarget, 8f); NVGPaint bg = NVGPaint.create(); nvgBeginPath(vg); nvgRoundedRect(vg, x, y, width, height, 8f); NVGColor nvgColor = color(vg, -1); NVGColor nvgColor2 = color(vg, Colors.TRANSPARENT); nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x + width, y, nvgColor, nvgColor2, bg)); nvgFill(vg); nvgColor.free(); nvgColor2.free(); NVGPaint bg2 = NVGPaint.create(); nvgBeginPath(vg); nvgRoundedRect(vg, x, y, width, height, 8f); NVGColor nvgColor3 = color(vg, Colors.TRANSPARENT); NVGColor nvgColor4 = color(vg, Colors.BLACK); nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x, y + height, nvgColor3, nvgColor4, bg2)); nvgFill(vg); nvgColor3.free(); nvgColor4.free(); } /** * Draws a circle with the given parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param radius The radius. * @param color The color. */ public static void drawCircle(long vg, float x, float y, float radius, int color) { nvgBeginPath(vg); nvgCircle(vg, x, y, radius); NVGColor nvgColor = color(vg, color); nvgFill(vg); nvgColor.free(); } /** * Draws a String with the given parameters. * * @param vg The NanoVG context. * @param text The text. * @param x The x position. * @param y The y position. * @param color The color. * @param size The size. * @param font The font. * @see cc.polyfrost.oneconfig.renderer.font.Font */ public static void drawText(long vg, String text, float x, float y, int color, float size, Fonts font) { drawText(vg, text, x, y, color, size, font.font); } /** * Draws a String with the given parameters. * * @param vg The NanoVG context. * @param text The text. * @param x The x position. * @param y The y position. * @param color The color. * @param size The size. * @param font The font. * @see cc.polyfrost.oneconfig.renderer.font.Font */ public static void drawText(long vg, String text, float x, float y, int color, float size, Font font) { nvgBeginPath(vg); nvgFontSize(vg, size); nvgFontFace(vg, font.getName()); nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); NVGColor nvgColor = color(vg, color); nvgText(vg, x, y, text); nvgFill(vg); nvgColor.free(); } /** * Draws a String wrapped at the given width, with the given parameters. * * @param vg The NanoVG context. * @param text The text. * @param x The x position. * @param y The y position. * @param width The width. * @param color The color. * @param size The size. * @param font The font. */ public static void drawWrappedString(long vg, String text, float x, float y, float width, int color, float size, Fonts font) { drawWrappedString(vg, text, x, y, width, color, size, font.font); } /** * Draws a String wrapped at the given width, with the given parameters. * * @param vg The NanoVG context. * @param text The text. * @param x The x position. * @param y The y position. * @param width The width. * @param color The color. * @param size The size. * @param font The font. */ public static void drawWrappedString(long vg, String text, float x, float y, float width, int color, float size, Font font) { nvgBeginPath(vg); nvgFontSize(vg, size); nvgFontFace(vg, font.getName()); nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); NVGColor nvgColor = color(vg, color); nvgTextBox(vg, x, y, width, text); nvgFill(vg); nvgColor.free(); } /** * Draw a formatted URL (a string in blue with an underline) that when clicked, opens the given text. * *

This does NOT scale to Minecraft's GUI scale!

* * @see RenderManager#drawText(long, String, float, float, int, float, Font) * @see InputUtils#isAreaClicked(int, int, int, int) */ public static void drawURL(long vg, String url, float x, float y, float size, Fonts font) { drawURL(vg, url, x, y, size, font.font); } /** * Draw a formatted URL (a string in blue with an underline) that when clicked, opens the given text. * *

This does NOT scale to Minecraft's GUI scale!

* * @see RenderManager#drawText(long, String, float, float, int, float, Font) * @see InputUtils#isAreaClicked(int, int, int, int) */ public static void drawURL(long vg, String url, float x, float y, float size, Font font) { drawText(vg, url, x, y, Colors.PRIMARY_500, size, font); float length = getTextWidth(vg, url, size, font); drawRectangle(vg, x, y + size / 2, length, 1, Colors.PRIMARY_500); if (InputUtils.isAreaClicked((int) (x - 2), (int) (y - 1), (int) (length + 4), (int) (size / 2 + 3))) { NetworkUtils.browseLink(url); } } /** * Draws an image with the provided file path. * * @param vg The NanoVG context. * @param filePath The file path. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @see RenderManager#drawImage(long, String, float, float, float, float, int) */ public static void drawImage(long vg, String filePath, float x, float y, float width, float height) { if (AssetLoader.INSTANCE.loadImage(vg, filePath)) { NVGPaint imagePaint = NVGPaint.calloc(); int image = AssetLoader.INSTANCE.getImage(filePath); nvgBeginPath(vg); nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint); nvgRect(vg, x, y, width, height); nvgFillPaint(vg, imagePaint); nvgFill(vg); imagePaint.free(); } } /** * Draws an image with the provided file path. * * @param vg The NanoVG context. * @param filePath The file path. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. */ public static void drawImage(long vg, String filePath, float x, float y, float width, float height, int color) { if (AssetLoader.INSTANCE.loadImage(vg, filePath)) { NVGPaint imagePaint = NVGPaint.calloc(); int image = AssetLoader.INSTANCE.getImage(filePath); nvgBeginPath(vg); nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint); nvgRGBA((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF), (byte) (color >> 24 & 0xFF), imagePaint.innerColor()); nvgRect(vg, x, y, width, height); nvgFillPaint(vg, imagePaint); nvgFill(vg); imagePaint.free(); } } /** * Draws an image with the provided file path and parameters. * * @see RenderManager#drawImage(long, String, float, float, float, float) */ public static void drawImage(long vg, Images filePath, float x, float y, float width, float height) { drawImage(vg, filePath.filePath, x, y, width, height); } /** * Draws an image with the provided file path and parameters. * * @see RenderManager#drawImage(long, String, float, float, float, float, int) */ public static void drawImage(long vg, Images filePath, float x, float y, float width, float height, int color) { drawImage(vg, filePath.filePath, x, y, width, height, color); } /** * Draws a rounded image with the provided file path and parameters. * * @param vg The NanoVG context. * @param filePath The file path. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param radius The radius. */ public static void drawRoundImage(long vg, String filePath, float x, float y, float width, float height, float radius) { if (AssetLoader.INSTANCE.loadImage(vg, filePath)) { NVGPaint imagePaint = NVGPaint.calloc(); int image = AssetLoader.INSTANCE.getImage(filePath); nvgBeginPath(vg); nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint); nvgRoundedRect(vg, x, y, width, height, radius); nvgFillPaint(vg, imagePaint); nvgFill(vg); imagePaint.free(); } } /** * Draws a rounded image with the provided file path and parameters. * * @see RenderManager#drawRoundImage(long, String, float, float, float, float, float) */ public static void drawRoundImage(long vg, Images filePath, float x, float y, float width, float height, float radius) { drawRoundImage(vg, filePath.filePath, x, y, width, height, radius); } public static float getTextWidth(long vg, String text, float fontSize, Fonts font) { return getTextWidth(vg, text, fontSize, font.font); } /** * Get the width of the provided String. * * @param vg The NanoVG context. * @param text The text. * @param fontSize The font size. * @param font The font. * @return The width of the text. */ public static float getTextWidth(long vg, String text, float fontSize, Font font) { float[] bounds = new float[4]; nvgFontSize(vg, fontSize); nvgFontFace(vg, font.getName()); return nvgTextBounds(vg, 0, 0, text, bounds); } /** * Draws a line with the provided parameters. * * @param vg The NanoVG context. * @param x The x position. * @param y The y position. * @param endX The end x position. * @param endY The end y position. * @param width The width. * @param color The color. */ public static void drawLine(long vg, float x, float y, float endX, float endY, float width, int color) { nvgBeginPath(vg); nvgMoveTo(vg, x, y); nvgLineTo(vg, endX, endY); NVGColor nvgColor = color(vg, color); nvgStrokeColor(vg, nvgColor); nvgStrokeWidth(vg, width); nvgStroke(vg); nvgColor.free(); } /** * Draw a drop shadow. * * Adapted from legui under MIT license * * @param vg The NanoVG context. * @param x The x coordinate. * @param y The y coordinate. * @param w The width. * @param h The height. * @param blur The blur (feather). * @param spread The spread. * @param cornerRadius The radius of the corner */ public static void drawDropShadow(long vg, float x, float y, float w, float h, float blur, float spread, float cornerRadius) { try (NVGPaint shadowPaint = NVGPaint.calloc(); // allocating memory to pass color to nanovg wrapper NVGColor firstColor = NVGColor.calloc(); // allocating memory to pass color to nanovg wrapper NVGColor secondColor = NVGColor.calloc() // allocating memory to pass color to nanovg wrapper ) { fillNVGColorWithRGBA(0, 0, 0, 0.5f, firstColor); // filling allocated memory fillNVGColorWithRGBA(0, 0, 0, 0, secondColor); // filling allocated memory // creating gradient and put it to shadowPaint nvgBoxGradient(vg, x - spread, y - spread, w + 2 * spread, h + 2 * spread, cornerRadius + spread, blur, firstColor, secondColor, shadowPaint); nvgBeginPath(vg); nvgRoundedRect(vg, x - spread - blur, y - spread - blur, w + 2 * spread + 2 * blur, h + 2 * spread + 2 * blur, cornerRadius + spread); nvgRoundedRect(vg, x, y, w, h, cornerRadius); nvgPathWinding(vg, NVG_HOLE); nvgFillPaint(vg, shadowPaint); nvgFill(vg); } } /** * Fills the provided {@link NVGColor} with the provided RGBA values. * * @param r The red value. * @param g The green value. * @param b The blue value. * @param a The alpha value. * @param color The {@link NVGColor} to fill. */ public static void fillNVGColorWithRGBA(float r, float g, float b, float a, NVGColor color) { color.r(r); color.g(g); color.b(b); color.a(a); } /** * Create a {@link NVGColor} from the provided RGBA values. * * @param vg The NanoVG context. * @param color The color. * @return The {@link NVGColor} created. */ public static NVGColor color(long vg, int color) { NVGColor nvgColor = NVGColor.calloc(); nvgRGBA((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF), (byte) (color >> 24 & 0xFF), nvgColor); nvgFillColor(vg, nvgColor); return nvgColor; } /** * Scales all rendering by the provided scale. * * @param vg The NanoVG context. * @param x The x scale. * @param y The y scale. */ public static void scale(long vg, float x, float y) { nvgScale(vg, x, y); } /** * Sets the global alpha value to render with. * * @param vg The NanoVG context. * @param alpha The alpha value. */ public static void setAlpha(long vg, float alpha) { nvgGlobalAlpha(vg, alpha); } /** * Draws a SVG with the provided file path and parameters. * * @param vg The NanoVG context. * @param filePath The file path. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. */ public static void drawSvg(long vg, String filePath, float x, float y, float width, float height) { float w = width; float h = height; if (OneConfigGui.INSTANCE != null) { w *= OneConfigGui.INSTANCE.getScaleFactor(); h *= OneConfigGui.INSTANCE.getScaleFactor(); } if (AssetLoader.INSTANCE.loadSVG(vg, filePath, w, h)) { NVGPaint imagePaint = NVGPaint.calloc(); int image = AssetLoader.INSTANCE.getSVG(filePath, w, h); nvgBeginPath(vg); nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint); nvgRect(vg, x, y, width, height); nvgFillPaint(vg, imagePaint); nvgFill(vg); imagePaint.free(); } } /** * Draws a SVG with the provided file path and parameters. * * @param vg The NanoVG context. * @param filePath The file path. * @param x The x position. * @param y The y position. * @param width The width. * @param height The height. * @param color The color. */ public static void drawSvg(long vg, String filePath, float x, float y, float width, float height, int color) { float w = width; float h = height; if (OneConfigGui.INSTANCE != null) { w *= OneConfigGui.INSTANCE.getScaleFactor(); h *= OneConfigGui.INSTANCE.getScaleFactor(); } if (AssetLoader.INSTANCE.loadSVG(vg, filePath, w, h)) { NVGPaint imagePaint = NVGPaint.calloc(); int image = AssetLoader.INSTANCE.getSVG(filePath, w, h); nvgBeginPath(vg); nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint); nvgRGBA((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF), (byte) (color >> 24 & 0xFF), imagePaint.innerColor()); nvgRect(vg, x, y, width, height); nvgFillPaint(vg, imagePaint); nvgFill(vg); imagePaint.free(); } } /** * Draws an SVG with the provided file path and parameters. * * @see RenderManager#drawSvg(long, String, float, float, float, float) */ public static void drawSvg(long vg, SVGs svg, float x, float y, float width, float height) { drawSvg(vg, svg.filePath, x, y, width, height); } /** * Draws an SVG with the provided file path and parameters. * * @see RenderManager#drawSvg(long, String, float, float, float, float, int) */ public static void drawSvg(long vg, SVGs svg, float x, float y, float width, float height, int color) { drawSvg(vg, svg.filePath, x, y, width, height, color); } /** * Draw a circle with an info icon inside of it * * @param vg The NanoVG context. * @param type The icon type. * @param x The x position. * @param y The y position. * @param size The diameter. */ public static void drawInfo(long vg, InfoType type, float x, float y, float size) { SVGs icon = null; int colorOuter = 0; int colorInner = 0; switch (type) { case INFO: icon = SVGs.INFO_CIRCLE; colorOuter = Colors.GRAY_400; colorInner = Colors.GRAY_300; break; case SUCCESS: icon = SVGs.CHECK_CIRCLE; colorOuter = Colors.SUCCESS_700; colorInner = Colors.SUCCESS_600; break; case WARNING: icon = SVGs.WARNING; colorOuter = Colors.WARNING_600; colorInner = Colors.WARNING_500; break; case ERROR: icon = SVGs.ERROR; colorOuter = Colors.ERROR_700; colorInner = Colors.ERROR_600; break; } float centerX = x + size / 2f; float centerY = y + size / 2f; drawCircle(vg, centerX, centerY, size / 2, colorOuter); drawCircle(vg, centerX, centerY, size / 2 - size / 12, colorInner); float iconSize = size / 1.75f; drawSvg(vg, icon, centerX - iconSize / 2f, centerY - iconSize / 2f, iconSize, iconSize); } // gl public static void drawScaledString(String text, float x, float y, int color, boolean shadow, float scale) { UGraphics.GL.pushMatrix(); UGraphics.GL.scale(scale, scale, 1); UMinecraft.getFontRenderer().drawString(text, x * (1 / scale), y * (1 / scale), color, shadow); UGraphics.GL.popMatrix(); } public static void drawGlRect(int x, int y, int width, int height, int color) { Gui.drawRect(x, y, x + width, y + height, color); } }