package cc.polyfrost.oneconfig.utils; import cc.polyfrost.oneconfig.gui.OneConfigGui; import gg.essential.universal.UResolution; import org.lwjgl.input.Mouse; /** * Various utility methods for input. *
* All values returned from this class are not scaled to Minecraft's GUI scale. * For scaled values, see {@link gg.essential.universal.UMouse}. *
*/ public final class InputUtils { private static boolean blockClicks = false; /** * function to determine weather the mouse is currently over a specific region. Uses the current nvgScale to fix to any scale. * * @return true if mouse is over region, false if not. */ public static boolean isAreaHovered(int x, int y, int width, int height) { int mouseX = mouseX(); int mouseY = mouseY(); return mouseX > x && mouseY > y && mouseX < x + width && mouseY < y + height; } /** * Checks whether the mouse is currently over a specific region and clicked. * * @param x the x position of the region * @param y the y position of the region * @param width the width of the region * @param height the height of the region * @param ignoreBlock if true, will ignore {@link InputUtils#blockClicks(boolean)} * @return true if the mouse is clicked and is over the region, false if not * @see InputUtils#isAreaHovered(int, int, int, int) */ public static boolean isAreaClicked(int x, int y, int width, int height, boolean ignoreBlock) { return isAreaHovered(x, y, width, height) && isClicked(ignoreBlock); } /** * Checks whether the mouse is currently over a specific region and clicked. * * @param x the x position of the region * @param y the y position of the region * @param width the width of the region * @param height the height of the region * @return true if the mouse is clicked and is over the region, false if not * @see InputUtils#isAreaClicked(int, int, int, int, boolean) */ public static boolean isAreaClicked(int x, int y, int width, int height) { return isAreaClicked(x, y, width, height, false); } /** * Checks whether the mouse is clicked or not. * * @param ignoreBlock if true, will ignore {@link InputUtils#blockClicks(boolean)} * @return true if the mouse is clicked, false if not */ public static boolean isClicked(boolean ignoreBlock) { return OneConfigGui.INSTANCE != null && OneConfigGui.INSTANCE.mouseDown && !Mouse.isButtonDown(0) && (!blockClicks || ignoreBlock); } /** * Checks whether the mouse is clicked or not. * * @return true if the mouse is clicked, false if not * @see InputUtils#isClicked(boolean) */ public static boolean isClicked() { return isClicked(false); } /** * Gets the current mouse X position. ** All values returned from this class are not scaled to Minecraft's GUI scale. * For scaled values, see {@link gg.essential.universal.UMouse}. *
* * @return the current mouse X position */ public static int mouseX() { if (OneConfigGui.INSTANCE == null) return Mouse.getX(); return (int) (Mouse.getX() / OneConfigGui.INSTANCE.getScaleFactor()); } /** * Gets the current mouse Y position. ** All values returned from this class are not scaled to Minecraft's GUI scale. * For scaled values, see {@link gg.essential.universal.UMouse}. *
* * @return the current mouse Y position */ public static int mouseY() { if (OneConfigGui.INSTANCE == null) return UResolution.getWindowHeight() - Math.abs(Mouse.getY()); return (int) ((UResolution.getWindowHeight() - Math.abs(Mouse.getY())) / OneConfigGui.INSTANCE.getScaleFactor()); } /** * Should be used if there is something above other components and you don't want it clicking trough */ public static void blockClicks(boolean value) { blockClicks = value; } /** * Whether clicks are blocked * * @return true if clicks are blocked, false if not */ public static boolean isBlockingClicks() { return blockClicks; } }