/* * This file is part of OneConfig. * OneConfig - Next Generation Config Library for Minecraft: Java Edition * Copyright (C) 2021, 2022 Polyfrost. * * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * OneConfig is licensed under the terms of version 3 of the GNU Lesser * General Public License as published by the Free Software Foundation, AND * under the Additional Terms Applicable to OneConfig, as published by Polyfrost, * either version 1.0 of the Additional Terms, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License. If not, see . You should * have also received a copy of the Additional Terms Applicable * to OneConfig, as published by Polyfrost. If not, see * */ package cc.polyfrost.oneconfig.utils.gui; import cc.polyfrost.oneconfig.events.EventManager; import cc.polyfrost.oneconfig.events.event.RenderEvent; import cc.polyfrost.oneconfig.events.event.Stage; import cc.polyfrost.oneconfig.gui.OneConfigGui; import cc.polyfrost.oneconfig.libs.eventbus.Subscribe; import cc.polyfrost.oneconfig.libs.universal.UMinecraft; import cc.polyfrost.oneconfig.platform.Platform; import cc.polyfrost.oneconfig.utils.TickDelay; /** * A class containing utility methods for working with GuiScreens. */ public final class GuiUtils { private static long time = -1L; private static long deltaTime = 17L; private static boolean wasMouseDown = false; static { EventManager.INSTANCE.register(new GuiUtils()); } /** * Displays a screen after a tick, preventing mouse sync issues. * * @param screen the screen to display. */ @Deprecated public static void displayScreen(Object screen) { displayScreen(screen, screen instanceof OneConfigGui ? 2 : 1); } /** * Displays a screen after the specified amount of ticks. * * @param screen the screen to display. * @param ticks the amount of ticks to wait for before displaying the screen. */ public static void displayScreen(Object screen, int ticks) { new TickDelay(() -> Platform.getGuiPlatform().setCurrentScreen(screen), ticks); } /** * Close the current open GUI screen. */ public static void closeScreen() { Platform.getGuiPlatform().setCurrentScreen(null); } /** * Gets the delta time (in milliseconds) between frames. *

* Not to be confused with Minecraft deltaTicks / renderPartialTicks, which can be gotten via * {@link cc.polyfrost.oneconfig.events.event.TimerUpdateEvent} *

* * @return the delta time. */ public static float getDeltaTime() { return deltaTime; } /** * @return If the mouse was down last frame */ public static boolean wasMouseDown() { return wasMouseDown; } @Subscribe private void onRenderEvent(RenderEvent event) { if (event.stage == Stage.START) { if (time == -1) time = UMinecraft.getTime(); else { long currentTime = UMinecraft.getTime(); deltaTime = currentTime - time; time = currentTime; } } else if (event.stage == Stage.END) { wasMouseDown = Platform.getMousePlatform().isButtonDown(0); } } }