package cc.polyfrost.oneconfig.utils.gui; import cc.polyfrost.oneconfig.events.EventManager; import cc.polyfrost.oneconfig.events.event.RenderEvent; import cc.polyfrost.oneconfig.events.event.Stage; import cc.polyfrost.oneconfig.gui.OneConfigGui; import cc.polyfrost.oneconfig.libs.eventbus.Subscribe; import cc.polyfrost.oneconfig.libs.universal.UMinecraft; import cc.polyfrost.oneconfig.libs.universal.UScreen; import cc.polyfrost.oneconfig.utils.TickDelay; import net.minecraft.client.gui.GuiScreen; import java.util.Deque; import java.util.Optional; import java.util.concurrent.ConcurrentLinkedDeque; /** * A class containing utility methods for working with GuiScreens. */ public final class GuiUtils { private static long time = -1L; private static long deltaTime = 17L; private static final Deque> screenQueue = new ConcurrentLinkedDeque<>(); static { EventManager.INSTANCE.register(new GuiUtils()); } /** * Displays a screen after a tick, preventing mouse sync issues. * * @param screen the screen to display. */ public static void displayScreen(GuiScreen screen) { displayScreen(screen, screen instanceof OneConfigGui ? 2 : 1); } /** * Displays a screen after the specified amount of ticks. * * @param screen the screen to display. * @param ticks the amount of ticks to wait for before displaying the screen. */ public static void displayScreen(GuiScreen screen, int ticks) { Optional optional = Optional.of(screen); screenQueue.add(optional); new TickDelay(() -> { UScreen.displayScreen(screen); screenQueue.remove(optional); }, ticks); } public static Deque> getScreenQueue() { return screenQueue; } /** * Close the current open GUI screen. */ public static void closeScreen() { UScreen.displayScreen(null); } /** * Gets the delta time (in milliseconds) between frames. *

* Not to be confused with Minecraft deltaTicks / renderPartialTicks, which can be gotten via * {@link cc.polyfrost.oneconfig.events.event.TimerUpdateEvent} *

* * @return the delta time. */ public static float getDeltaTime() { return deltaTime; } @Subscribe private void onRenderEvent(RenderEvent event) { if (event.stage == Stage.START) { if (time == -1) time = UMinecraft.getTime(); else { long currentTime = UMinecraft.getTime(); deltaTime = currentTime - time; time = currentTime; } } } }