package cc.polyfrost.oneconfig.utils.hypixel; import cc.polyfrost.oneconfig.events.EventManager; import cc.polyfrost.oneconfig.events.event.*; import cc.polyfrost.oneconfig.libs.eventbus.Subscribe; import cc.polyfrost.oneconfig.libs.universal.UChat; import cc.polyfrost.oneconfig.platform.Platform; import cc.polyfrost.oneconfig.utils.JsonUtils; import cc.polyfrost.oneconfig.utils.Multithreading; import com.google.gson.Gson; import com.google.gson.GsonBuilder; import com.google.gson.JsonElement; import com.google.gson.JsonObject; import java.util.Locale; import java.util.concurrent.TimeUnit; /** * Various utilities for Hypixel. *
* Locraw utilities taken from Seraph by Scherso under LGPL-2.1 * https://github.com/Scherso/Seraph/blob/master/LICENSE *
*/ public class HypixelUtils { public static final HypixelUtils INSTANCE = new HypixelUtils(); private final Gson GSON = new GsonBuilder().setPrettyPrinting().create(); private int tick = 0; private int limboLoop = 0; private boolean sentCommand = false; private boolean cancel = false; private boolean sendPermitted = false; private boolean inGame; private LocrawInfo locraw; private LocrawInfo previousLocraw; private boolean initialized = false; private boolean isSeraph = false; public void initialize() { if (initialized) { return; } EventManager.INSTANCE.register(this); isSeraph = Platform.getLoaderPlatform().isModLoaded("seraph"); initialized = true; } /** * Checks whether the player is on Hypixel. * * @return Whether the player is on Hypixel. * @see this discord link from jade / asbyth */ public boolean isHypixel() { if (!Platform.getServerPlatform().inMultiplayer()) return false; String serverBrand = Platform.getServerPlatform().getServerBrand(); if (serverBrand == null) return false; return serverBrand.toLowerCase(Locale.ENGLISH).contains("hypixel"); } /** * Queues a locraw update after the specified interval. * * @param interval The interval in milliseconds. */ public void queueUpdate(long interval) { sendPermitted = true; Multithreading.schedule(() -> { if (sendPermitted) { cancel = true; UChat.say("/locraw"); } }, interval, TimeUnit.MILLISECONDS); } @Subscribe private void onTick(TickEvent event) { if (event.stage == Stage.START) { tick++; if (tick % 20 == 0) { tick = 0; if (isHypixel() && !sentCommand && !isSeraph) { queueUpdate(500); sentCommand = true; } } } } @Subscribe private void onWorldLoad(WorldLoadEvent event) { locraw = null; sendPermitted = false; cancel = false; sentCommand = false; limboLoop = 0; } @Subscribe private void onMessageReceived(ChatReceiveEvent event) { try { final boolean didSendCommand = sentCommand; final String msg = event.getFullyUnformattedMessage(); // Checking for rate limitation. if (!(msg.startsWith("{") && msg.endsWith("}"))) { if (sentCommand && msg.contains("You are sending too many commands! Please try again in a few seconds.")) // if you're being rate limited, the /locraw command will be resent in 5 seconds. queueUpdate(5000); return; } JsonElement raw = JsonUtils.parseString(msg); if (!raw.isJsonObject()) return; JsonObject json = raw.getAsJsonObject(); LocrawInfo parsed = GSON.fromJson(json, LocrawInfo.class); if (5 > limboLoop && parsed.getGameType() == LocrawInfo.GameType.LIMBO) { sentCommand = false; limboLoop++; queueUpdate(1000); } else locraw = parsed; // if the player isn't in limbo, the parsed info is used. if (locraw != null) { locraw.setGameType(LocrawInfo.GameType.getFromLocraw(this.locraw.getRawGameType())); if (parsed.getGameMode().equals("lobby")) { inGame = false; // If your gamemode returns "lobby", boolean inGame is false. } else { previousLocraw = parsed; inGame = true; // If your gamemode does not return "lobby", boolean inGame is true. } EventManager.INSTANCE.post(new LocrawEvent(locraw)); if (cancel && didSendCommand) { cancel = false; event.isCancelled = true; } } } catch (Exception ex) { ex.printStackTrace(); } } /** * Returns whether the player is in game. * * @return Whether the player is in game. */ public boolean isInGame() { return this.inGame; } /** * Returns the current {@link LocrawInfo}. * * @return The current {@link LocrawInfo}. * @see LocrawInfo */ public LocrawInfo getLocrawInfo() { return this.locraw; } /** * Returns the previous {@link LocrawInfo}. * * @return The previous {@link LocrawInfo}. * @see LocrawInfo */ public LocrawInfo getPreviousLocraw() { return this.previousLocraw; } }