package io.polyfrost.oneconfig.renderer; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.ResourceLocation; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.lwjgl.opengl.GL11; import java.awt.*; public class Renderer extends Gui { public static final Logger renderLog = LogManager.getLogger("OneConfig Renderer"); private static final Minecraft mc = Minecraft.getMinecraft(); private static final FontRenderer fr = mc.fontRendererObj; private static final Tessellator tessellator = Tessellator.getInstance(); private static final WorldRenderer worldRenderer = tessellator.getWorldRenderer(); /** * Draw a basic rectangle. Please note that this is to be used WITH a {@link net.minecraft.client.renderer.GlStateManager#color(float, float, float)} before to color it. */ public static void drawRectangle(int x, int y, int width, int height) { int right = x + width; int bottom = y + height; if (x < right) { x = right; } if (y < bottom) { y = bottom; } GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); worldRenderer.begin(7, DefaultVertexFormats.POSITION); worldRenderer.pos(x, bottom, 0.0D).endVertex(); worldRenderer.pos(right, bottom, 0.0D).endVertex(); worldRenderer.pos(right, y, 0.0D).endVertex(); worldRenderer.pos(x, y, 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); } public static void drawScaledString(String text, float x, float y, int color, boolean shadow, float scale) { GlStateManager.pushMatrix(); GlStateManager.scale(scale, scale, 1); mc.fontRendererObj.drawString(text, x * (1 / scale), y * (1 / scale), color, shadow); GlStateManager.popMatrix(); } public static void drawScaledImage(ResourceLocation location, int x, int y, int targetX, int targetY) { GlStateManager.enableBlend(); GlStateManager.color(1f, 1f, 1f, 1f); mc.getTextureManager().bindTexture(location); Gui.drawScaledCustomSizeModalRect(x, y, 0, 0, targetX, targetY, targetX, targetY, targetX, targetY); } public static void drawRegularPolygon(double x, double y, int radius, int sides, int color, double lowerAngle, double upperAngle) { GL11.glDisable(GL11.GL_TEXTURE_2D); color(color); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); worldRenderer.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION); worldRenderer.pos(x, y, 0).endVertex(); //GL11.glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_NICEST); //GL11.glEnable(GL11.GL_POLYGON_SMOOTH); //GL11.glCullFace(GL11.GL_FRONT); //GL11.glCullFace(GL11.GL_FRONT_AND_BACK); //GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); //GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); //GL11.glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); for (int i = 0; i <= sides; i++) { double angle = ((Math.PI * 2) * i / sides) + Math.toRadians(180); if (angle > lowerAngle && angle < upperAngle) { // >0 <4.75; >4.7 <6.3; >6.25 <7.9; >7.8 <10 80 side mode worldRenderer.pos(x + Math.sin(angle) * radius, y + Math.cos(angle) * radius, 0).endVertex(); } } tessellator.draw(); GlStateManager.disableBlend(); //GL11.glDisable(GL11.GL_POLYGON_SMOOTH); GL11.glEnable(GL11.GL_TEXTURE_2D); } public static void drawRegularPolygon(double x, double y, int radius, int sides, int color) { drawRegularPolygon(x, y, radius, sides, color, 0d, 10000d); } /** * Draw a round rectangle at the given coordinates. * * @param radius radius of the corners * @param color color as a rgba integer */ public static void drawRoundRect(int x, int y, int width, int height, int radius, int color) { GL11.glEnable(GL11.GL_BLEND); //GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); Gui.drawRect(x + radius, y, (x + width - radius), (y + radius), color); // top Gui.drawRect(x + radius, (y + height - radius), (x + width - radius), (y + height), color); // bottom Gui.drawRect(x, (y + radius), (x + width), (y + height - radius), color); // main drawRegularPolygon(x + radius, y + radius, radius, 80, color, 0d, 4.75d); // top left drawRegularPolygon(x + width - radius, y + radius, radius, 80, color, 7.8d, 10d); // top right drawRegularPolygon(x + radius, y + height - radius, radius, 80, color, 4.7d, 6.3d); // bottom left drawRegularPolygon(x + width - radius, y + height - radius, radius, 80, color, 6.25d, 7.9d); // bottom right GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1f, 1f, 1f, 1f); } public static float clamp(float number) { return number < (float) 0.0 ? (float) 0.0 : Math.min(number, (float) 1.0); } public static float easeOut(float current, float goal) { if (Math.floor(Math.abs(goal - current) / (float) 0.01) > 0) { return current + (goal - current) / (float) 20.0; } else { return goal; } } /** * Return a java.awt.Color object from the given Integer. * * @param color rgba color, parsed into an integer */ public static Color getColorFromInt(int color) { float f = (float) (color >> 16 & 255) / 255.0F; float f1 = (float) (color >> 8 & 255) / 255.0F; float f2 = (float) (color & 255) / 255.0F; float f3 = (float) (color >> 24 & 255) / 255.0F; return new Color(f, f1, f2, f3); } /** * Set GL color from the given Color variable. */ public static void color(Color color) { GlStateManager.color(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, color.getAlpha() / 255f); } /** * Set GL color from the given color as an Integer. */ public static void color(int color) { float f1 = (float) (color >> 8 & 255) / 255.0F; float f = (float) (color >> 16 & 255) / 255.0F; float f2 = (float) (color & 255) / 255.0F; float f3 = (float) (color >> 24 & 255) / 255.0F; GlStateManager.color(f, f1, f2, f3); } public static void drawLine(float sx, float sy, float ex, float ey, int width, int color) { float f = (float) (color >> 24 & 255) / 255.0F; float f1 = (float) (color >> 16 & 255) / 255.0F; float f2 = (float) (color >> 8 & 255) / 255.0F; float f3 = (float) (color & 255) / 255.0F; GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.color(f1, f2, f3, f); GL11.glLineWidth(width); GL11.glBegin(GL11.GL_LINES); GL11.glVertex2d(sx, sy); GL11.glVertex2d(ex, ey); GL11.glEnd(); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.popMatrix(); } public static void drawDottedLine(float sx, float sy, float ex, float ey, int width, int factor, int color) { GlStateManager.pushMatrix(); GL11.glLineStipple(factor, (short) 0xAAAA); GL11.glEnable(GL11.GL_LINE_STIPPLE); drawLine(sx, sy, ex, ey, width, color); GL11.glDisable(GL11.GL_LINE_STIPPLE); GlStateManager.popMatrix(); } }