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path: root/launcher/launch/steps/LookupServerAddress.cpp
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Diffstat (limited to 'launcher/launch/steps/LookupServerAddress.cpp')
-rw-r--r--launcher/launch/steps/LookupServerAddress.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/launcher/launch/steps/LookupServerAddress.cpp b/launcher/launch/steps/LookupServerAddress.cpp
index de56c28a..c7b8cea4 100644
--- a/launcher/launch/steps/LookupServerAddress.cpp
+++ b/launcher/launch/steps/LookupServerAddress.cpp
@@ -60,7 +60,7 @@ void LookupServerAddress::on_dnsLookupFinished()
if (m_dnsLookup->error() != QDnsLookup::NoError)
{
emit logLine(QString("Failed to resolve server address (this is NOT an error!) %1: %2\n")
- .arg(m_dnsLookup->name(), m_dnsLookup->errorString()), MessageLevel::MultiMC);
+ .arg(m_dnsLookup->name(), m_dnsLookup->errorString()), MessageLevel::Launcher);
resolve(m_lookupAddress, 25565); // Technically the task failed, however, we don't abort the launch
// and leave it up to minecraft to fail (or maybe not) when connecting
return;
@@ -81,7 +81,7 @@ void LookupServerAddress::on_dnsLookupFinished()
quint16 port = firstRecord.port();
emit logLine(QString("Resolved server address %1 to %2 with port %3\n").arg(
- m_dnsLookup->name(), firstRecord.target(), QString::number(port)),MessageLevel::MultiMC);
+ m_dnsLookup->name(), firstRecord.target(), QString::number(port)),MessageLevel::Launcher);
resolve(firstRecord.target(), port);
}