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-rw-r--r--launcher/main.cpp61
1 files changed, 29 insertions, 32 deletions
diff --git a/launcher/main.cpp b/launcher/main.cpp
index b63f8bfd..35f545f5 100644
--- a/launcher/main.cpp
+++ b/launcher/main.cpp
@@ -1,6 +1,6 @@
// SPDX-License-Identifier: GPL-3.0-only
/*
- * PolyMC - Minecraft Launcher
+ * Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
@@ -40,15 +40,14 @@
// #define BREAK_RETURN
#ifdef BREAK_INFINITE_LOOP
-#include <thread>
#include <chrono>
+#include <thread>
#endif
-int main(int argc, char *argv[])
+int main(int argc, char* argv[])
{
#ifdef BREAK_INFINITE_LOOP
- while(true)
- {
+ while (true) {
std::this_thread::sleep_for(std::chrono::milliseconds(250));
}
#endif
@@ -67,33 +66,31 @@ int main(int argc, char *argv[])
// initialize Qt
Application app(argc, argv);
- switch (app.status())
- {
- case Application::StartingUp:
- case Application::Initialized:
- {
- Q_INIT_RESOURCE(multimc);
- Q_INIT_RESOURCE(backgrounds);
- Q_INIT_RESOURCE(documents);
- Q_INIT_RESOURCE(prismlauncher);
+ switch (app.status()) {
+ case Application::StartingUp:
+ case Application::Initialized: {
+ Q_INIT_RESOURCE(multimc);
+ Q_INIT_RESOURCE(backgrounds);
+ Q_INIT_RESOURCE(documents);
+ Q_INIT_RESOURCE(prismlauncher);
- Q_INIT_RESOURCE(pe_dark);
- Q_INIT_RESOURCE(pe_light);
- Q_INIT_RESOURCE(pe_blue);
- Q_INIT_RESOURCE(pe_colored);
- Q_INIT_RESOURCE(breeze_dark);
- Q_INIT_RESOURCE(breeze_light);
- Q_INIT_RESOURCE(OSX);
- Q_INIT_RESOURCE(iOS);
- Q_INIT_RESOURCE(flat);
- Q_INIT_RESOURCE(flat_white);
- return app.exec();
- }
- case Application::Failed:
- return 1;
- case Application::Succeeded:
- return 0;
- default:
- return -1;
+ Q_INIT_RESOURCE(pe_dark);
+ Q_INIT_RESOURCE(pe_light);
+ Q_INIT_RESOURCE(pe_blue);
+ Q_INIT_RESOURCE(pe_colored);
+ Q_INIT_RESOURCE(breeze_dark);
+ Q_INIT_RESOURCE(breeze_light);
+ Q_INIT_RESOURCE(OSX);
+ Q_INIT_RESOURCE(iOS);
+ Q_INIT_RESOURCE(flat);
+ Q_INIT_RESOURCE(flat_white);
+ return app.exec();
+ }
+ case Application::Failed:
+ return 1;
+ case Application::Succeeded:
+ return 0;
+ default:
+ return -1;
}
}