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path: root/launcher/minecraft/mod/ModFolderModel.cpp
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Diffstat (limited to 'launcher/minecraft/mod/ModFolderModel.cpp')
-rw-r--r--launcher/minecraft/mod/ModFolderModel.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/launcher/minecraft/mod/ModFolderModel.cpp b/launcher/minecraft/mod/ModFolderModel.cpp
index 936b68d3..e2e041eb 100644
--- a/launcher/minecraft/mod/ModFolderModel.cpp
+++ b/launcher/minecraft/mod/ModFolderModel.cpp
@@ -159,7 +159,7 @@ void ModFolderModel::finishUpdate()
modsIndex.clear();
int idx = 0;
for(auto & mod: mods) {
- modsIndex[mod.mmc_id()] = idx;
+ modsIndex[mod.internal_id()] = idx;
idx++;
}
}
@@ -182,7 +182,7 @@ void ModFolderModel::resolveMod(Mod& m)
auto task = new LocalModParseTask(nextResolutionTicket, m.type(), m.filename());
auto result = task->result();
- result->id = m.mmc_id();
+ result->id = m.internal_id();
activeTickets.insert(nextResolutionTicket, result);
m.setResolving(true, nextResolutionTicket);
nextResolutionTicket++;
@@ -388,7 +388,7 @@ QVariant ModFolderModel::data(const QModelIndex &index, int role) const
}
case Qt::ToolTipRole:
- return mods[row].mmc_id();
+ return mods[row].internal_id();
case Qt::CheckStateRole:
switch (column)
@@ -443,11 +443,11 @@ bool ModFolderModel::setModStatus(int row, ModFolderModel::ModStatusAction actio
}
// preserve the row, but change its ID
- auto oldId = mod.mmc_id();
+ auto oldId = mod.internal_id();
if(!mod.enable(!mod.enabled())) {
return false;
}
- auto newId = mod.mmc_id();
+ auto newId = mod.internal_id();
if(modsIndex.contains(newId)) {
// NOTE: this could handle a corner case, where we are overwriting a file, because the same 'mod' exists both enabled and disabled
// But is it necessary?