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+// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+//
+// SPDX-License-Identifier: GPL-3.0-only
+
+/*
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <QDebug>
+#include <QObject>
+
+#include "minecraft/mod/ShaderPack.h"
+
+#include "tasks/Task.h"
+
+namespace ShaderPackUtils {
+
+enum class ProcessingLevel { Full, BasicInfoOnly };
+
+bool process(ShaderPack& pack, ProcessingLevel level = ProcessingLevel::Full);
+
+bool processZIP(ShaderPack& pack, ProcessingLevel level = ProcessingLevel::Full);
+bool processFolder(ShaderPack& pack, ProcessingLevel level = ProcessingLevel::Full);
+
+/** Checks whether a file is valid as a shader pack or not. */
+bool validate(QFileInfo file);
+} // namespace ShaderPackUtils
+
+class LocalShaderPackParseTask : public Task {
+ Q_OBJECT
+ public:
+ LocalShaderPackParseTask(int token, ShaderPack& sp);
+
+ [[nodiscard]] bool canAbort() const override { return true; }
+ bool abort() override;
+
+ void executeTask() override;
+
+ [[nodiscard]] int token() const { return m_token; }
+
+ private:
+ int m_token;
+
+ ShaderPack& m_shader_pack;
+
+ bool m_aborted = false;
+};