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-rw-r--r--launcher/ui/pages/modplatform/flame/FlameModPage.cpp19
-rw-r--r--launcher/ui/pages/modplatform/flame/FlameModPage.h2
2 files changed, 0 insertions, 21 deletions
diff --git a/launcher/ui/pages/modplatform/flame/FlameModPage.cpp b/launcher/ui/pages/modplatform/flame/FlameModPage.cpp
index 6e666c4c..864ae8e6 100644
--- a/launcher/ui/pages/modplatform/flame/FlameModPage.cpp
+++ b/launcher/ui/pages/modplatform/flame/FlameModPage.cpp
@@ -67,25 +67,6 @@ auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString min
return ver.mcVersion.contains(mineVer);
}
-// We override this so that it refreshes correctly, otherwise it would show
-// invalid mods on the mod list, because the API would return mods for the
-// wrong mod loader :(
-void FlameModPage::filterMods()
-{
- auto ret = filter_dialog.execWithInstance(static_cast<MinecraftInstance*>(m_instance));
- m_filter = filter_dialog.getFilter();
-
- if(ret == QDialog::DialogCode::Accepted){
- // CF API can't handle well this
- if(!m_filter->versions.empty())
- listModel->refresh();
-
- int prev_count = ui->versionSelectionBox->count();
- ui->versionSelectionBox->clear();
- updateModVersions(prev_count);
- }
-}
-
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
diff --git a/launcher/ui/pages/modplatform/flame/FlameModPage.h b/launcher/ui/pages/modplatform/flame/FlameModPage.h
index 7078e889..dc58fd7f 100644
--- a/launcher/ui/pages/modplatform/flame/FlameModPage.h
+++ b/launcher/ui/pages/modplatform/flame/FlameModPage.h
@@ -56,7 +56,5 @@ class FlameModPage : public ModPage {
auto validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer = "") const -> bool override;
- void filterMods() override;
-
auto shouldDisplay() const -> bool override;
};