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path: root/launcher/Launcher.in
AgeCommit message (Collapse)Author
2023-02-04fix: use /usr/bin/env bash in launch scriptSefa Eyeoglu
This should make it possible to run these scripts on any system, as /bin/bash is not standard! Notably this fixes the script on NixOS. Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-19refactor: filter values in environment variablesSefa Eyeoglu
Before this change, you had to specify custom LD_* variables using the prefix GAME_LD_*. Now instead of dropping all LD_* variables by default, we should just filter them and remove the values we *know* are from our start script. Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-04-16refactor: combine portable and system buildsSefa Eyeoglu
Portable builds now have the same layout as system builds. If you want to build a portable bundle, you now need to additionally install the `portable` component. For example: $ cmake -Bbuild -DCMAKE_INSTALL_PREFIX=install ... $ cmake --build build $ cmake --install build $ cmake --install build --component portable
2022-01-14Change method of shell script fix per suggestionThomas Sirack
The Launcher.in file is now modified rather than CMakeLists.txt
2021-10-21NOISSUE debranding for real, initial workPetr Mrázek
This is probably very broken on macOS and Windows and will need a lot of work to complete fully.