Age | Commit message (Collapse) | Author |
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Signed-off-by: Japa <japa4551@protonmail.com>
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Co-authored-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: Japa <japa4551@protonmail.com>
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Co-authored-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
Signed-off-by: Japa <japa4551@protonmail.com>
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Initial Draft using the Standard C++ Library, still requires testing.
Signed-off-by: Japa <japa4551@protonmail.com>
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"it cant be that easy" - me, clueless
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
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mostly copied from the coremod page impl
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
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fix #824
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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This turns issues like creating two shared ptrs from a single raw ptr
from popping up at runtime, instead making them a compile error.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Aaron <10217842+byteduck@users.noreply.github.com>
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Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
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Upstream officially supports the use of $LIB/mangohud/
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
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It is still useful for mods though, since we don't wnt to allow
disabling mods when the instance is running, as that wouldn't affect the
running instance, possibly causing confusion
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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Passing the classpath into stdin has no effect. Java is already provided the classpath with -cp, which pretty much takes up the largest part of the arguments anyway, which leads me to wonder, what's the point of stdin arguments at all?
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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General utilities can go in here >:)
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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This fixes the launcher crashing when opening the game :iea:
Signed-off-by: flow <flowlnlnln@gmail.com>
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e.g. >= 1.3.1 instances
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Move classpath definition into NewLaunch itself
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In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
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This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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This could cause issues on some environments. Users should just put
MangoHud libs into global LD_LIBRARY_PATH, just like with any other
library
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Prevents problems when copying it around!
Signed-off-by: flow <flowlnlnln@gmail.com>
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This is needed so that we can show time stats in the UI without having
to load all type-specific settings, which would make all the previous
changes useless :c
This is apparently done with console settings too, so I don't think
there's a problem doing this too :>
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Makes the startup go fast!
vrum
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Add Performance related settings
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Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
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Don't censor "offline" word when that's the access token
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The type name is always "Minecraft", so it showed "Minecraft X.X.X (Minecraft)"
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Always store InstanceType
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