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path: root/launcher/minecraft/mod/Mod.cpp
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2022-07-17change: use ModStatus as a simple member instead of a pointerflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17change: mod metadata improvementsflow
- Use slug instead of name - Keep temporary status before having local details Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17feat: add metadata get/delete via mod idflow
This is, in many cases, more reliable than name comparisons, so it's useful specially in cases where a mod changes name between versions Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17feat: remove existing mod when updating/redownloading itflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17change: allow deleting mods while preserving their metadataflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-06-13Merge pull request #714 from Scrumplex/fix-testsSefa Eyeoglu
Fix mod metadata tests
2022-06-12fix: handling of incomplete modsflow
(i.e. mods without ModDetails that may have metadata)
2022-06-12chore: add license headersSefa Eyeoglu
2022-06-12refactor(test): fix loading mod metadata settingSefa Eyeoglu
2022-05-23chore: add license headersflow
Prevents a massive inload of Scrumplex ditto's :) I didn't add it to every file modified in this PR because the other changes are pretty minor, and would explode the diff of the PR. I hope that's not a problem O_O
2022-05-23refactor: make mod metadata presence (or lack of) easier to find outflow
2022-05-23tidy: apply clang-tidy to some filesflow
Mostly the ones created in this PR + Mod.h / Mod.cpp / ModDetails.h
2022-05-23test+fix: add basic tests and fix issues with itflow
2022-05-23feat: allow disabling mod metadata usageflow
2022-05-23feat: cache metadata in ModDetailsflow
Allows for more easy access to the metadata by outside entities
2022-05-23refactor: abstract metadata handling and clarify namesflow
2022-05-23refactor: remove unused mod info and organize some stuffflow
2022-05-23feat: use mod metadata for getting mod informationflow
For now this doesn't mean much, but it will help when we need data exclusive from the metadata, such as addon id and mod provider. Also removes the metadata when the mod is deleted, and make the Mod.h file a little more pleasing to look at :)
2021-07-25NOISSUE Flatten gui and logic libraries into MultiMCPetr Mrázek