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path: root/launcher/minecraft/mod/ModFolderModel.cpp
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2022-08-11fix: only remove orphaned metadata on first openingflow
This avoids deleting the metadata while one is updating their mods. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17fix: raw-pointers and leaks in ModFolderLoadTaskflow
Co-authored-by: timoreo <contact@timoreo.fr> Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17fix: std::list -> QListflow
Qt6 removed Qlist::toStdList() :sob: Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17change: make Mod a QObject used as a pointerflow
Prevents problems when copying it around! Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17change: mod metadata improvementsflow
- Use slug instead of name - Keep temporary status before having local details Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17feat: remove existing mod when updating/redownloading itflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17feat: add update mods to the ui / mod modelflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-10refactor: fix deprecation up to Qt 6Sefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10refactor: fix deprecation up to Qt 5.15Sefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-03fix: aborts when using a Qt build with assertions enabledflow
Preventing undefined behaviour hooray! :D Signed-off-by: flow <flowlnlnln@gmail.com>
2022-06-12chore: add license headersSefa Eyeoglu
2022-06-12refactor(test): fix loading mod metadata settingSefa Eyeoglu
2022-05-23fix: don't try to delete mods multiple timesflow
Shows a more helpful message if there's a parsing error when reading the index file. Also fixes a clazy warning with using the `.data()` method in a temporary QByteArray object.
2022-05-23refactor: abstract metadata handling and clarify namesflow
2022-05-23refactor: remove unused mod info and organize some stuffflow
2022-05-23refactor: move mod tasks to their own subfolderflow
Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23feat: use mod metadata for getting mod informationflow
For now this doesn't mean much, but it will help when we need data exclusive from the metadata, such as addon id and mod provider. Also removes the metadata when the mod is deleted, and make the Mod.h file a little more pleasing to look at :)
2021-09-09NOISSUE enable listing symlinks in mod/world listsPetr Mrázek
2021-07-25NOISSUE Flatten gui and logic libraries into MultiMCPetr Mrázek