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path: root/launcher/minecraft/mod/Resource.cpp
AgeCommit message (Collapse)Author
2023-07-08Make trash hungryTheKodeToad
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-06-07Resolve other switch fallthrough issuesPandaNinjas
2023-03-20feat: warnings when instance resources are linkedRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-02-19fix metadata for mods with `.nilmod` extensionkumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-12-14Improve handling of destructive actionsTheKodeToad
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-08-20change: add enable/disable to resourcesflow
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move more tied logic to model and move logic to the resourcesflow
This moves the QSortFilterProxyModel to the resource model files, acessible via a factory method, and moves the sorting and filtering to the objects themselves, decoupling the code a bit. This also adds a basic implementation of methods in the ResourceFolderModel, simplifying the process of constructing a new model from it. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move general info from Mod to Resourceflow
This allows us to create other resources that are not Mods, but can still share a significant portion of code. Signed-off-by: flow <flowlnlnln@gmail.com>