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path: root/launcher/minecraft/mod/tasks/LocalModParseTask.cpp
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2023-02-22review fixeskumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-16minor cleanupkumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-12switch to qdcss for parsingkumquat-ir
make it not horrible to look at Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11parse nil metadatakumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-01-13fix: don't fail mod parsing when encountering invalid modListVersionflow
The spec (admitely a very old one) states that this entry should always have the value "2". However, some mods do not follow this convention, causing issues. One notable example is the 1.6 version of Aether II for 1.7.10, that has this value set at "5" for whatever reason. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-12-26fix: cleanup and suggested changesRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: add a `ModUtils::validate`Rachel Powers
moves the reading of mod files into `ModUtils` namespace Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-11-13fix: Fix the error that CodeQL caughttxtsd
Signed-off-by: txtsd <code@ihavea.quest>
2022-09-25Update launcher/minecraft/mod/tasks/LocalModParseTask.cppAlexandru Ionut Tripon
Co-authored-by: flow <flowlnlnln@gmail.com> Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2022-09-24Replaced tomlc99 with tomlplusplusTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2022-09-03fix: race condition on ResourceFolderModel testsflow
This (hopefully) fixes the race contiditions that sometimes got triggered in tests. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor+fix: add new tests for Resource models and fix issuesflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: simplify Mod structureflow
No need to keep track of pointers left and right. A single one already gives enough headaches! Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move general code from mod model to its own modelflow
This aims to continue decoupling other types of resources (e.g. resource packs, shader packs, etc) from mods, so that we don't have to continuously watch our backs for changes to one of them affecting the others. To do so, this creates a more general list model for resources, based on the mods one, that allows you to extend it with functionality for other resources. I had to do some template and preprocessor stuff to get around the QObject limitation of not allowing templated classes, so that's sadge :c On the other hand, I tried cleaning up most general-purpose code in the mod model, and added some documentation, because it looks nice :D Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)flow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-05-23refactor: remove unused mod info and organize some stuffflow
2022-05-23refactor: move mod tasks to their own subfolderflow
Makes the launcher/minecraft/mod/ folder a little more organized.