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path: root/launcher/minecraft/mod/tasks/LocalModParseTask.h
AgeCommit message (Collapse)Author
2023-05-04feat(mod parsing): load extra mod detailsRachel Powers
- (image, license, issuetracker) Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26fix: cleanup and suggested changesRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: add a `ModUtils::validate`Rachel Powers
moves the reading of mod files into `ModUtils` namespace Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-09-03fix: race condition on ResourceFolderModel testsflow
This (hopefully) fixes the race contiditions that sometimes got triggered in tests. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor+fix: add new tests for Resource models and fix issuesflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: simplify Mod structureflow
No need to keep track of pointers left and right. A single one already gives enough headaches! Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move general code from mod model to its own modelflow
This aims to continue decoupling other types of resources (e.g. resource packs, shader packs, etc) from mods, so that we don't have to continuously watch our backs for changes to one of them affecting the others. To do so, this creates a more general list model for resources, based on the mods one, that allows you to extend it with functionality for other resources. I had to do some template and preprocessor stuff to get around the QObject limitation of not allowing templated classes, so that's sadge :c On the other hand, I tried cleaning up most general-purpose code in the mod model, and added some documentation, because it looks nice :D Signed-off-by: flow <flowlnlnln@gmail.com>
2022-05-23refactor: move mod tasks to their own subfolderflow
Makes the launcher/minecraft/mod/ folder a little more organized.