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path: root/launcher/minecraft/mod/tasks
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2023-04-21Small cleanupTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21Refator task to work with multiple providersTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21Made some copy by referenceTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21Small headers removalTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21Semi fixed the Modrinth dependency implementationTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21Tried to fix codeQLTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21Fixed headersTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21First working version with curseforge modsTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-12Added task to load dependenciesTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-11Added task to load local mod informationTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-02-22review fixeskumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-16minor cleanupkumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-12switch to qdcss for parsingkumquat-ir
make it not horrible to look at Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11parse nil metadatakumquat-ir
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-01-25refactor: make shared_qobject_ptr ctor explicitflow
This turns issues like creating two shared ptrs from a single raw ptr from popping up at runtime, instead making them a compile error. Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-16Merge pull request #696 from Ryex/import-all-the-thingsSefa Eyeoglu
Fixes https://github.com/PrismLauncher/PrismLauncher/issues/581 Fixes https://github.com/PrismLauncher/PrismLauncher/issues/700
2023-01-13fix: don't fail mod parsing when encountering invalid modListVersionflow
The spec (admitely a very old one) states that this entry should always have the value "2". However, some mods do not follow this convention, causing issues. One notable example is the 1.6 version of Aether II for 1.7.10, that has this value set at "5" for whatever reason. Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-09chore: cleanup review suggestionsRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-01-07feat: Import all the things!Rachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-30fix newlinesRachel Powers
Co-authored-by: flow <flowlnlnln@gmail.com> Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-29refactor: add an `identify` function to make easy to reuseRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26fix: cleanup and suggested changesRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24fix: update parse testsRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: validate world savesRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: worldSave parsing and validationRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: add shaderpack validationRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: add a `ModUtils::validate`Rachel Powers
moves the reading of mod files into `ModUtils` namespace Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24feat: add initial support for parseing datapacksRachel Powers
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-11-20fix: remove commented-out assertionsflow
They may not hold true at all times, and that's fine. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-20refactor: move RP/TP validation to their respective utilsflow
This makes it easier to validate individual resources, and allows the logic to be used in other places in the future, if we need to. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-19fix instance IDs and resource pack importsRyan Cao
Signed-off-by: Ryan Cao <70191398+ryanccn@users.noreply.github.com>
2022-11-13fix: Fix the error that CodeQL caughttxtsd
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-04fix: use unicode variant for marking '.index' hiddenflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-25Update launcher/minecraft/mod/tasks/LocalModParseTask.cppAlexandru Ionut Tripon
Co-authored-by: flow <flowlnlnln@gmail.com> Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2022-09-24Replaced tomlc99 with tomlplusplusTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2022-09-20fix: comments and naming of texture pack stuffSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20feat: add texture pack parsingSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-16fix: prevent deletes by shared pointer accidental creationflow
This fixes the launcher crashing when opening the game :iea: Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16fix: move newly allocated resources to the main threadflow
This avoids them getting deleted when the worker thread exits, due to thread affinity on the created thread. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16fix: memory leak when getting mods from the mods folderflow
friendly reminder to always delete your news. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03fix: race condition on ResourceFolderModel testsflow
This (hopefully) fixes the race contiditions that sometimes got triggered in tests. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03feat: move resource pack images to QPixmapCacheflow
This takes care of evicting entries when the cache gets too big for us, so we can add new entries without much worries. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03refactor: move resource pack file parsing utilities to separate namespaceflow
This makes it easier to use that logic in other contexts. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03feat: add image from pack.png to resource packsflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03feat: add basic resource pack parsing of pack.mcmetaflow
This parses the pack format ID and the description from the local file, from both a ZIP and a folder, and hooks it into the model. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03feat: allow specifying factory for resources in BasicFolderLoadTaskflow
This allows us to hook our own resource type, that possibly has more content than the base Resource, to it. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor+fix: add new tests for Resource models and fix issuesflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: simplify Mod structureflow
No need to keep track of pointers left and right. A single one already gives enough headaches! Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20fix: don't give shared pointer to obj. external to the modelflow
It causes some weird problems and adds refcounting overhead. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move general code from mod model to its own modelflow
This aims to continue decoupling other types of resources (e.g. resource packs, shader packs, etc) from mods, so that we don't have to continuously watch our backs for changes to one of them affecting the others. To do so, this creates a more general list model for resources, based on the mods one, that allows you to extend it with functionality for other resources. I had to do some template and preprocessor stuff to get around the QObject limitation of not allowing templated classes, so that's sadge :c On the other hand, I tried cleaning up most general-purpose code in the mod model, and added some documentation, because it looks nice :D Signed-off-by: flow <flowlnlnln@gmail.com>