Age | Commit message (Collapse) | Author |
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Fixes https://github.com/PrismLauncher/PrismLauncher/issues/581
Fixes https://github.com/PrismLauncher/PrismLauncher/issues/700
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The spec (admitely a very old one) states that this entry should always
have the value "2". However, some mods do not follow this convention,
causing issues.
One notable example is the 1.6 version of Aether II for 1.7.10, that has
this value set at "5" for whatever reason.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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fix https://github.com/PrismLauncher/PrismLauncher/issues/349
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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closes https://github.com/PrismLauncher/PrismLauncher/issues/402
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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This makes it easier to check if a mod has a provider or not, without
having to do a string comparison.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Fixes https://github.com/PolyMC/PolyMC/issues/948
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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moves the reading of mod files into `ModUtils` namespace
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: leo78913 <leo3758@riseup.net>
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This avoids creating a bunch of threads that fills up the maximum amount
allowed by QThreadPool, and causes a deadlock between the helper threads
and the main thread (main thread tries to create threads in painting
code, but isn't able to, so it keeps waiting for a thread to free up,
but all the threads are waiting on the main thread to process some
events).
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: leo78913 <leo3758@riseup.net>
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Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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Fixes https://github.com/PrismLauncher/PrismLauncher/issues/360
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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They may not hold true at all times, and that's fine.
Signed-off-by: flow <flowlnlnln@gmail.com>
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This makes it easier to validate individual resources, and allows the
logic to be used in other places in the future, if we need to.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Ryan Cao <70191398+ryanccn@users.noreply.github.com>
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Co-authored-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
Signed-off-by: Ryan Cao <70191398+ryanccn@users.noreply.github.com>
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Signed-off-by: Ryan Cao <70191398+ryanccn@users.noreply.github.com>
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Signed-off-by: Ryan Cao <70191398+ryanccn@users.noreply.github.com>
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It's a required condition.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Avoids an infinite loop when the image is too big.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
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Qt5 on Ubuntu cannot handle [[maybe_unused]] in this function
Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
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Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
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Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
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Signed-off-by: txtsd <code@ihavea.quest>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
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Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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and use const accessors whenever we can!
Signed-off-by: flow <flowlnlnln@gmail.com>
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This fixes the launcher crashing when opening the game :iea:
Signed-off-by: flow <flowlnlnln@gmail.com>
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This avoids them getting deleted when the worker thread exits, due to
thread affinity on the created thread.
Signed-off-by: flow <flowlnlnln@gmail.com>
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friendly reminder to always delete your news.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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