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2022-03-07refactor: move NetJob away from ModModel to ModAPIflow
This is done so that 1. ModAPI behaves more like an actual API instead of just a helper, and 2. Allows for more easily creating other mod providers that may or may not use network tasks (foreshadowing lol)
2022-03-06refactor: use Enum instead of raw int for ModLoaderTypeflow
2022-03-02refactor: move url creation for mods to modplatform/flow
Moves all things related to creating the URLs of the mod platforms that go to network tasks to a single place, so that: 1. Maintaining and fixing eventual issues is more straightforward. 2. Makes it possible to factor out more common code between the different modplatform pages
2022-03-02refactor: Use a single indexed pack for modsflow
Since there's little difference between them, let's remove duplication and merge them.
2022-02-27fix: Do not loop when its not a fabric mod on Flame version validationflow
Since there's no validation for forge mods since the start, we were just looping with no porpuse in this situation.
2022-02-27fix: Always tell Flame API which modloader we are usingflow
Fixes #206 partially. Although we don't list mods that have no compatibility with the mod loader we are using, mods that have support for both loaders still show up, and the versions for both the loaders are still shown. Also simplifies a little the logic in FlameModIndex::loadIndexedPackVersions
2022-02-01Double braindead combotimoreo22
2022-02-01Fix braindead momentstimoreo
2022-01-18Various fixestimoreo
2022-01-16Added curseforge selectiontimoreo
2021-12-31NOISSUE fix build and change how NetJob is usedPetr Mrázek
Feed it network upfront...
2021-11-21NOISSUE continue refactoring things to make tests passPetr Mrázek
2021-07-25NOISSUE Flatten gui and logic libraries into MultiMCPetr Mrázek