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path: root/launcher/ui/pages/instance/ExternalResourcesPage.h
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2023-06-28Merge branch 'develop' of https://github.com/PrismLauncher/PrismLauncher ↵Trial97
into settings
2023-06-22Merge pull request #1058 from Ryex/feature/images-for-resource-pageRachel Powers
Feature: image coumn for Mod, Resource Pack, and Texturepack pages
2023-06-21Removed unused variableTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-07Added dynamic page extra infoTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-05-24feat: Column on left, hideableRachel Powers
- columns are hideable (saves to settings) - image column moved to left - datamodals can provide resize modes Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-14Improve handling of destructive actionsTheKodeToad
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-11Merge pull request #486 from flowln/wide_bar_customizationflow
2022-11-27fix: make resource buttons work when instance is runningSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-19feat(InstancePages): save/load wide bar visibility settingsflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20change: add enable/disable to resourcesflow
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: adapt rest of the codebase to the new resource modelflow
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01Disable "Check for Updates" and "Download Mods" while the game is runningGingeh
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-06-14refactor: Create a more clear hierarchy for some instance pagesflow
Previously, the Shaders, Texture packs and Resource packs tabs had as parent the ModFolderPage, making it so that making changes only to the Mods page would require checking the id of the page for the correct one. This was hackish and error-prone. Now, those pages all inherit from a single class, ExternalResourcesPage, that handles the basic behaviour of all of them, while allowing for individual modification in code. This is still not a clear separation, since internally, all those resources are derived from Mods, so for now there's still some awkward common code :/