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path: root/launcher/ui/pages/instance/ResourcePackPage.h
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2023-08-02chore: reformatSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-02-05chore: add my copyright headersflow
.-. Signed-off-by: flow <flowlnlnln@gmail.com>
2023-02-05feat(RD): add resource pack downloaderflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13refactor: generalize mod models and APIs to resourcesflow
Firstly, this abstract away behavior in the mod download models that can also be applied to other types of resources into a superclass, allowing other resource types to be implemented without so much code duplication. For that, this also generalizes the APIs used (currently, ModrinthAPI and FlameAPI) to be able to make requests to other types of resources. It also does a general cleanup of both of those. In particular, this makes use of std::optional instead of invalid values for errors and, well, optional values :p This is a squash of some commits that were becoming too interlaced together to be cleanly separated. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03feat: modify InfoFrame and ResourcePackPage to show ResourcePack infoflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: adapt rest of the codebase to the new resource modelflow
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-06-14refactor: Create a more clear hierarchy for some instance pagesflow
Previously, the Shaders, Texture packs and Resource packs tabs had as parent the ModFolderPage, making it so that making changes only to the Mods page would require checking the id of the page for the correct one. This was hackish and error-prone. Now, those pages all inherit from a single class, ExternalResourcesPage, that handles the basic behaviour of all of them, while allowing for individual modification in code. This is still not a clear separation, since internally, all those resources are derived from Mods, so for now there's still some awkward common code :/
2022-03-20chore: add license headerSefa Eyeoglu
2021-11-22NOISSUE continue reshuffling the codebasePetr Mrázek