Age | Commit message (Collapse) | Author |
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Closes https://github.com/PrismLauncher/PrismLauncher/issues/426
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
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This thing is otherworldly unoptimized. o.O
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: jopejoe1 <johannes@joens.email>
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Add basic resource pack parsing and fix issues
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
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In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
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This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Robb <computerguy440+gh@gmail.com>
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instead of always saying 'Copy World'
Signed-off-by: Robb <computerguy440+gh@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
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selecting mods
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
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For some reason, using setFilterFixedString() doesn't seem to update the
QRegularExpression object with a new value, instead leaving it empty. It
updates QRegExp just fine, so maybe that's an Qt bug? o.O
Anyway, using regex in the filter is kinda cool actually :D
Signed-off-by: flow <flowlnlnln@gmail.com>
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"just woke up after a major release has just been made" coding style
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Qt6 removed Qlist::toStdList() :sob:
Signed-off-by: flow <flowlnlnln@gmail.com>
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Prevents problems when copying it around!
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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This reverts commit 2ff0aa09e35eb6910ef0a030ea41f84a1ed95782.
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Add Performance related settings
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Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Way faster :)
Signed-off-by: flow <flowlnlnln@gmail.com>
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Teh :|
Co-authored-by: timoreo22 <timo.oreo34@gmail.com>
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