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path: root/launcher/ui/pages/modplatform/ModPage.h
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2022-03-24chore: resolve conflicts and merge upstreamflow
2022-03-14tidy: Fix clang-tidy issues on files changed in this PRflow
The checks used are roughly the same as the ones proposed in the clang-tidy PR (except perhaps that I used modernize-* instead of listing them individually,though I don't think this caused any readability detriments). In ModrinthModel.cpp and FlameModModel.cpp I ignored the modernize-avoid-c-arrays one, mostly because making the sorts array an std::array would most likely increase the code complexity because of the virtual function. Aside from that, the static_cast warning from Application.h was not dealt with, since it's not in this PR's scope.
2022-03-07refactor: move things around so that related things are close togetherflow
This also adds some comments around ModModel.cpp and ModPage.cpp to add some ease of reading the code. Also move some things from headers to cpp files.
2022-03-07refactor: move NetJob away from ModModel to ModAPIflow
This is done so that 1. ModAPI behaves more like an actual API instead of just a helper, and 2. Allows for more easily creating other mod providers that may or may not use network tasks (foreshadowing lol)
2022-03-06clarify some method names and commentsflow
2022-03-06refactor: move "get versions" task from page to modelflow
This seems more reasonable
2022-03-06refactor: use only a single unique_ptr for the apiflow
2022-03-03fix windows compilationflow
2022-03-02refactor: move url creation for mods to modplatform/flow
Moves all things related to creating the URLs of the mod platforms that go to network tasks to a single place, so that: 1. Maintaining and fixing eventual issues is more straightforward. 2. Makes it possible to factor out more common code between the different modplatform pages
2022-03-02refactor: extract common code in mod pages and modelflow
This creates a hierarchy in which ModPage and ModModel are the parents of every mod provider, providing the basic functionality common to all of them. It also imposes a unique .ui file (they were already equal before, just duplicated basically) on all mod providers.