Age | Commit message (Collapse) | Author |
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Add basic resource pack parsing and fix issues
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Some more UI / UX improvements to the mod downloader!
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Reduce code duplication in tasks, fix some bugs and add some tests
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Signed-off-by: timoreo <contact@timoreo.fr>
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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This fixes an issue in which, when adding a new resource pack externally
to PolyMC, when the resource pack view was open, would crash poly.
Signed-off-by: flow <flowlnlnln@gmail.com>
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This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.
Signed-off-by: flow <flowlnlnln@gmail.com>
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This takes care of evicting entries when the cache gets too big for us,
so we can add new entries without much worries.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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This makes it easier to use that logic in other contexts.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Adds pack format id and description to ResourcePack, that'll be parsed
from pack.mcmeta.
Signed-off-by: flow <flowlnlnln@gmail.com>
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This allows us to hook our own resource type, that possibly has more
content than the base Resource, to it.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Move classpath definition into NewLaunch itself
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Never invalidate libraries cache entries by time elapsed
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It's not a good idea to have multiple concurrent tasks running on a
sequential thing like this one.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Avoids lots of code duplication
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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In a way, sequential tasks are just concurrent tasks with only a single
task running concurrently, so we can remove LOTS of duplicated logic :)
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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This fixes an annoying issue where concurrent tasks would try to start
multiple tasks even when there was not that many tasks to run in the
first place, causing some amount of log spam.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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Refactor a bit EnsureMetadataTask and calculate hashes in a incremental manner
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Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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This restores the behavior prior to PR #920.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Those are entries that don't get stale over time, so we don't invalidate
them if they 'expire'.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
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Signed-off-by: flow <flowlnlnln@gmail.com>
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No need to keep track of pointers left and right. A single one already
gives enough headaches!
Signed-off-by: flow <flowlnlnln@gmail.com>
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If the update never ends, the signal is not emitted and we become stuck
in the event loop forever. So a very lenient timer is added to prevent
that.
Signed-off-by: flow <flowlnlnln@gmail.com>
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It causes some weird problems and adds refcounting overhead.
Signed-off-by: flow <flowlnlnln@gmail.com>
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