From 475d949a1e384d5de16bea5c90fee115460b4b8b Mon Sep 17 00:00:00 2001 From: Petr Mrázek Date: Wed, 10 Nov 2021 03:02:51 +0100 Subject: GH-4217 Add support for GamePass accounts and MC profile setup - We now use the new endpoint for loggiong in via XBox tokens (/launcher/login) - We now check game entitlements instead of only relying on MC profile presence - Accounts can now be added even when they do not have a profile - The launcher will guide you through selecting a Minecraft name if you don't have one yet --- launcher/minecraft/auth/MinecraftAccount.cpp | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'launcher/minecraft/auth/MinecraftAccount.cpp') diff --git a/launcher/minecraft/auth/MinecraftAccount.cpp b/launcher/minecraft/auth/MinecraftAccount.cpp index 2d76f9ac..8e294443 100644 --- a/launcher/minecraft/auth/MinecraftAccount.cpp +++ b/launcher/minecraft/auth/MinecraftAccount.cpp @@ -213,8 +213,21 @@ void MinecraftAccount::authSucceeded() auto session = m_currentTask->getAssignedSession(); if (session) { - session->status = - session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline; + /* + session->status = AuthSession::RequiresProfileSetup; + session->auth_server_online = true; + */ + if(data.profileId().size() == 0) { + session->status = AuthSession::RequiresProfileSetup; + } + else { + if(session->wants_online) { + session->status = AuthSession::PlayableOnline; + } + else { + session->status = AuthSession::PlayableOffline; + } + } fillSession(session); session->auth_server_online = true; } -- cgit