From 62e099ace5db8e04bba684e6c2517291dcce3578 Mon Sep 17 00:00:00 2001 From: flow Date: Sun, 15 May 2022 22:16:52 -0300 Subject: feat: better handling of optional mods This disables the optional mods by default and tell the user about it. Pretty hackish, but a better solution would involve the modrinth metadata to have the mod names... Also sorry for the diffs, my clangd went rogue x.x --- launcher/ui/pages/modplatform/modrinth/ModrinthPage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'launcher/ui') diff --git a/launcher/ui/pages/modplatform/modrinth/ModrinthPage.cpp b/launcher/ui/pages/modplatform/modrinth/ModrinthPage.cpp index fadad9df..f24d3651 100644 --- a/launcher/ui/pages/modplatform/modrinth/ModrinthPage.cpp +++ b/launcher/ui/pages/modplatform/modrinth/ModrinthPage.cpp @@ -251,7 +251,7 @@ void ModrinthPage::suggestCurrent() for (auto& ver : current.versions) { if (ver.id == selectedVersion) { - dialog->setSuggestedPack(current.name + " " + ver.version, new InstanceImportTask(ver.download_url)); + dialog->setSuggestedPack(current.name + " " + ver.version, new InstanceImportTask(ver.download_url, this)); auto iconName = current.iconName; m_model->getLogo(iconName, current.iconUrl.toString(), [this, iconName](QString logo) { dialog->setSuggestedIconFromFile(logo, iconName); }); -- cgit