From df0f9259c0bf79e10b27ad5b429b53559ffd15f0 Mon Sep 17 00:00:00 2001 From: flow Date: Sun, 20 Nov 2022 11:04:10 -0300 Subject: refactor: move RP/TP validation to their respective utils This makes it easier to validate individual resources, and allows the logic to be used in other places in the future, if we need to. Signed-off-by: flow --- launcher/ui/MainWindow.cpp | 44 ++++++++++++++++++++------------------------ 1 file changed, 20 insertions(+), 24 deletions(-) (limited to 'launcher/ui') diff --git a/launcher/ui/MainWindow.cpp b/launcher/ui/MainWindow.cpp index 98fd79be..5d2a07f3 100644 --- a/launcher/ui/MainWindow.cpp +++ b/launcher/ui/MainWindow.cpp @@ -110,10 +110,8 @@ #include "ui/dialogs/ImportResourcePackDialog.h" #include "ui/themes/ITheme.h" -#include #include #include -#include #include #include @@ -1806,32 +1804,30 @@ void MainWindow::droppedURLs(QList urls) for (auto& url : urls) { if (url.isLocalFile()) { auto localFileName = url.toLocalFile(); - - ResourcePack rp{ QFileInfo(localFileName) }; - TexturePack tp{ QFileInfo(localFileName) }; + QFileInfo localFileInfo(localFileName); ImportResourcePackDialog dlg(this); - if (ResourcePackUtils::process(rp) && rp.valid()) { - dlg.exec(); - - if (dlg.result() == QDialog::Accepted) { - qDebug() << "Selected instance to import resource pack into: " << dlg.selectedInstanceKey; - auto instance = APPLICATION->instances()->getInstanceById(dlg.selectedInstanceKey); - auto instanceButBuffed = std::dynamic_pointer_cast(instance); - instanceButBuffed->resourcePackList()->installResource(localFileName); - } - } else if (TexturePackUtils::process(tp) && tp.valid()) { - dlg.exec(); - - if (dlg.result() == QDialog::Accepted) { - qDebug() << "Selected instance to import texture pack into: " << dlg.selectedInstanceKey; - auto instance = APPLICATION->instances()->getInstanceById(dlg.selectedInstanceKey); - auto instanceButBuffed = std::dynamic_pointer_cast(instance); - instanceButBuffed->texturePackList()->installResource(localFileName); - } + if (ResourcePackUtils::validate(localFileInfo)) { + dlg.exec(); + + if (dlg.result() == QDialog::Accepted) { + qDebug() << "Selected instance to import resource pack into: " << dlg.selectedInstanceKey; + auto instance = APPLICATION->instances()->getInstanceById(dlg.selectedInstanceKey); + auto instanceButBuffed = std::dynamic_pointer_cast(instance); + instanceButBuffed->resourcePackList()->installResource(localFileName); + } + } else if (TexturePackUtils::validate(localFileInfo)) { + dlg.exec(); + + if (dlg.result() == QDialog::Accepted) { + qDebug() << "Selected instance to import texture pack into: " << dlg.selectedInstanceKey; + auto instance = APPLICATION->instances()->getInstanceById(dlg.selectedInstanceKey); + auto instanceButBuffed = std::dynamic_pointer_cast(instance); + instanceButBuffed->texturePackList()->installResource(localFileName); + } } else { - addInstance(localFileName); + addInstance(localFileName); } } else { addInstance(url.toString()); -- cgit