From ffbc5bb62c0cd771b26cb1d9b5afdccef77075b4 Mon Sep 17 00:00:00 2001 From: Petr Mrázek Date: Mon, 27 Jan 2014 03:00:49 +0100 Subject: Offline mode can be used even when online. Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data. --- logic/LegacyInstance.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'logic/LegacyInstance.h') diff --git a/logic/LegacyInstance.h b/logic/LegacyInstance.h index 1e7d9eb6..636addeb 100644 --- a/logic/LegacyInstance.h +++ b/logic/LegacyInstance.h @@ -76,9 +76,9 @@ public: virtual bool shouldUpdate() const override; virtual void setShouldUpdate(bool val) override; - virtual std::shared_ptr doUpdate(bool only_prepare) override; + virtual std::shared_ptr doUpdate() override; - virtual MinecraftProcess *prepareForLaunch(MojangAccountPtr account) override; + virtual MinecraftProcess *prepareForLaunch(AuthSessionPtr account) override; virtual void cleanupAfterRun() override; virtual QDialog *createModEditDialog(QWidget *parent) override; -- cgit