From ffbc5bb62c0cd771b26cb1d9b5afdccef77075b4 Mon Sep 17 00:00:00 2001 From: Petr Mrázek Date: Mon, 27 Jan 2014 03:00:49 +0100 Subject: Offline mode can be used even when online. Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data. --- logic/auth/AuthSession.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 logic/auth/AuthSession.cpp (limited to 'logic/auth/AuthSession.cpp') diff --git a/logic/auth/AuthSession.cpp b/logic/auth/AuthSession.cpp new file mode 100644 index 00000000..8758bfbd --- /dev/null +++ b/logic/auth/AuthSession.cpp @@ -0,0 +1,30 @@ +#include "AuthSession.h" +#include +#include +#include +#include + +QString AuthSession::serializeUserProperties() +{ + QJsonObject userAttrs; + for (auto key : u.properties.keys()) + { + auto array = QJsonArray::fromStringList(u.properties.values(key)); + userAttrs.insert(key, array); + } + QJsonDocument value(userAttrs); + return value.toJson(QJsonDocument::Compact); + +} + +bool AuthSession::MakeOffline(QString offline_playername) +{ + if (status != PlayableOffline && status != PlayableOnline) + { + return false; + } + session = "-"; + player_name = offline_playername; + status = PlayableOffline; + return true; +} -- cgit