#include "ClaimAccount.h"
#include <launch/LaunchTask.h>

ClaimAccount::ClaimAccount(LaunchTask* parent, AuthSessionPtr session): LaunchStep(parent)
{
    if(session->status == AuthSession::Status::PlayableOnline)
    {
        m_account = session->m_accountPtr;
    }
}

void ClaimAccount::executeTask()
{
    if(m_account)
    {
        lock.reset(new UseLock(m_account));
        emitSucceeded();
    }
}

void ClaimAccount::finalize()
{
    lock.reset();
}