#pragma once

#include <QList>
#include <QString>

enum class ProblemSeverity { None, Warning, Error };

struct PatchProblem {
    ProblemSeverity m_severity;
    QString m_description;
};

class ProblemProvider {
   public:
    virtual ~ProblemProvider() {}
    virtual const QList<PatchProblem> getProblems() const = 0;
    virtual ProblemSeverity getProblemSeverity() const = 0;
};

class ProblemContainer : public ProblemProvider {
   public:
    const QList<PatchProblem> getProblems() const override { return m_problems; }
    ProblemSeverity getProblemSeverity() const override { return m_problemSeverity; }
    virtual void addProblem(ProblemSeverity severity, const QString& description)
    {
        if (severity > m_problemSeverity) {
            m_problemSeverity = severity;
        }
        m_problems.append({ severity, description });
    }

   private:
    QList<PatchProblem> m_problems;
    ProblemSeverity m_problemSeverity = ProblemSeverity::None;
};