#pragma once
#include <QObject>

#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"

class XboxAuthorizationStep : public AuthStep {
    Q_OBJECT

   public:
    explicit XboxAuthorizationStep(AccountData* data, Katabasis::Token* token, QString relyingParty, QString authorizationKind);
    virtual ~XboxAuthorizationStep() noexcept;

    void perform() override;
    void rehydrate() override;

    QString describe() override;

   private:
    bool processSTSError(QNetworkReply::NetworkError error, QByteArray data, QList<QNetworkReply::RawHeaderPair> headers);

   private slots:
    void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);

   private:
    Katabasis::Token* m_token;
    QString m_relyingParty;
    QString m_authorizationKind;
};