package rosegoldaddons; import gg.essential.vigilance.Vigilant; import gg.essential.vigilance.data.*; import org.jetbrains.annotations.NotNull; import java.io.File; import java.util.Comparator; public class Config extends Vigilant { public static Config INSTANCE = new Config(); @Property(type = PropertyType.SWITCH, name = "Gui Lag", description = "trole", category = "RoseGoldAddons", subcategory = "General") public boolean guilag = true; @Property(type = PropertyType.SWITCH, name = "Auto Start Dungeon + Ready", description = "Automatically starts the dungeon and gets ready.", category = "Dungeons", subcategory = "General") public boolean AutoReady = true; public boolean autoArrowAlign = true; @Property(type = PropertyType.SWITCH, name = "Party Untransfer", description = "When you really dont wanna be party leader.", category = "RoseGoldAddons", subcategory = "General") public boolean AutoUntransfer = false; @Property(type = PropertyType.SWITCH, name = "Enderman ESP", description = "**NOT** Needed for enderman macro.", category = "RoseGoldAddons", subcategory = "General") public boolean EndermanESP = false; @Property(type = PropertyType.SWITCH, name = "Use Utility Items when Swapping", description = "Automatically use Tuba / Orb / Wand when AOTS or Whip swap are enabled", category = "RoseGoldAddons", subcategory = "General") public boolean UseUtility = false; @Property(type = PropertyType.SWITCH, name = "Entity Reach", description = "Interact with entities from far away", category = "RoseGoldAddons", subcategory = "General") public boolean entityReach = false; @Property(type = PropertyType.SWITCH, name = "Entity Reach Sticky Mode", description = "Remember last entity looked at", category = "RoseGoldAddons", subcategory = "General") public boolean sticky = false; @Property(type = PropertyType.SLIDER, name = "Sword Swap Delay", description = "How often to swap swords (in miliseconds)", category = "RoseGoldAddons", subcategory = "General", max = 2000) public int swapFrequency = 500; @Property(type = PropertyType.SLIDER, name = "Smooth Look Velocity", description = "How fast should head rotation changes be (in miliseconds)", category = "RoseGoldAddons", subcategory = "General", min = 1, max = 200) public int smoothLookVelocity = 50; @Property(type = PropertyType.SLIDER, name = "Macro Range", description = "Look for entities only in radius of the player, 0 = unlimited", category = "RoseGoldAddons", subcategory = "General", max = 300) public int macroRadius = 0; @Property(type = PropertyType.SWITCH, name = "Ping on world change", description = "Send a message to a Discord Webhook to ping on world change", category = "Discord", subcategory = "General") public boolean pingworldchange = false; @Property(type = PropertyType.TEXT, name = "Discord ID", description = "Discord ID to ping", category = "Discord", subcategory = "General") public String discordid = ""; @Property(type = PropertyType.TEXT, name = "Webhook URL", description = "Webhook URL to use when pinging", category = "Discord", subcategory = "General") public String hookurl = ""; @Property(type = PropertyType.SLIDER, name = "Delay Before Breaking Tree", description = "Miliseconds to wait before breaking tree", category = "Foraging", subcategory = "General", max = 2000) public int treecapDelay = 1000; @Property(type = PropertyType.SLIDER, name = "Delay Before Using Rod", description = "Miliseconds to wait before using rod", category = "Foraging", subcategory = "General", max = 500) public int prerodDelay = 150; @Property(type = PropertyType.SLIDER, name = "Delay After Using Rod", description = "Miliseconds to wait after using rod (before starting over)", category = "Foraging", subcategory = "General", max = 500) public int postrodDelay = 150; @Property(type = PropertyType.SWITCH, name = "Radomize Delay", description = "Add slight randomization to delay", category = "Foraging", subcategory = "General") public boolean randomizeForaging = true; @Property(type = PropertyType.SWITCH, name = "Admin Antisus", description = "Act as if you're there when you get AFK checked (not recommended to leave on)", category = "Foraging", subcategory = "General") public boolean forageantisus = false; @Property(type = PropertyType.SWITCH, name = "Prioritize Gemstone Blocks", description = "Will first search for full blocks, then panes", category = "Mining", subcategory = "General") public boolean prioblocks = false; @Property(type = PropertyType.SLIDER, name = "Hardstone Nuker Height", description = "Range to break above the player", category = "Mining", subcategory = "General", max = 5) public int hardrange = 0; @Property(type = PropertyType.SELECTOR, name = "Actions", description = "Type of action to perform when opening a brewing stand", category = "Alchemy", subcategory = "General", options = {"Collect + Sell", "Insert Water Bottles", "Insert Nether Wart", "Insert Cane / Eye", "Insert Glowstone"}) public int alchindex = 0; @Property(type = PropertyType.SWITCH, name = "Auto Open Brewing Stand", description = "Only for Collecting + Selling, use with an auto brewer", category = "Alchemy", subcategory = "General") public boolean openstand = false; @Property(type = PropertyType.SWITCH, name = "Close GUI When Done", description = "Automatically close the GUI when done", category = "Alchemy", subcategory = "General") public boolean alchclose = true; @Property(type = PropertyType.SLIDER, name = "Action Delay", description = "Millisecond delay between actions", category = "Alchemy", subcategory = "General", max = 1000) public int alchsleep = 300; @Property(type = PropertyType.SELECTOR, name = "Nuker Crop Type", description = "Select the type of crop you want to nuke", category = "Farming", subcategory = "General", options = {"Any Crop Except Cane or Cactus", "Cane or Cactus", "Nether Wart", "Wheat", "Carrot", "Potato", "Pumpkin", "Melon", "Mushroom", "Cocoa"}) public int farmNukeIndex = 0; @Property(type = PropertyType.SWITCH, name = "Look at nuked block", description = "Looks at currently nuked block to look less sus", category = "Mining", subcategory = "General") public boolean mithrilLook = false; @Property(type = PropertyType.SWITCH, name = "Skip Titanium", description = "Mithril nuker will now ignore titanium", category = "Mining", subcategory = "General") public boolean ignoreTitanium = false; @Property(type = PropertyType.SWITCH, name = "Auto Slayer", description = "Automatically use batphone", category = "RoseGoldAddons", subcategory = "General") public boolean autoSlayer = false; @Property(type = PropertyType.SWITCH, name = "Click Maddox", description = "Automatically click maddox on boss kill", category = "RoseGoldAddons", subcategory = "General") public boolean clickMaddox = false; @Property(type = PropertyType.SELECTOR, name = "Slayer Type", description = "Type of slayer to auto start", category = "RoseGoldAddons", subcategory = "General", options = {"None", "Zombie 3", "Zombie 4", "Zombie 5", "Spider 3", "Spider 4", "Sven 3", "Sven 4", "Enderman 2", "Enderman 3", "Enderman 4"}) public int slayerTypeIndex = 0; @Property(type = PropertyType.SWITCH, name = "Hilarity", description = "", category = "RoseGoldAddons", subcategory = "General") public boolean funnyStuff = true; public Config() { super(new File("./config/rosegoldaddons/config.toml"), "RoseGoldAddons", new JVMAnnotationPropertyCollector(), new ConfigSorting()); initialize(); } public static class ConfigSorting extends SortingBehavior { @NotNull @Override public Comparator getCategoryComparator() { return (o1, o2) -> { if(o1.getName().equals("RoseGoldAddons")) { return -1; } else if(o2.getName().equals("RoseGoldAddons")) { return 1; } else { return o1.getName().compareTo(o2.getName()); } }; } } }