import asyncio import random import typing from abc import ABC, abstractmethod from datetime import datetime, timedelta from enum import Enum, auto import discord from redbot.core import Config from redbot.core.bot import Red from redbot.core.config import Group from . import constants, utils from .recipe_provider import DEFAULT_RECIPE_PROVIDER class GamePhase(Enum): INACTIVE = auto() SIGNUP = auto() RUNNING = auto() FINISHED = auto() class OngoingGame(ABC): participants: typing.List[discord.User] channel: discord.TextChannel phase: GamePhase signup_message: discord.Message def __init__(self, bot: Red, config: Config, channel: discord.TextChannel): self.participants = [] self.bot = bot self.config: Group = config.guild(channel.guild) self.channel = channel self.phase = GamePhase.INACTIVE async def start_signup(self): self.phase = GamePhase.SIGNUP join_timeout = await self.config.join_timeout() embed = discord.Embed( title="Signups opened for new game of Minecraft trivia", description=f"React to this message in order to join. You have {join_timeout} seconds to signup.", ) embed.timestamp = datetime.now() self.signup_message = await self.channel.send(embed=embed) await self.signup_message.add_reaction(constants.POSITIVE_REACTION) await asyncio.sleep(join_timeout) embed.description = "Signups are now closed. Wait for the game to finish to start a new one." await self.signup_message.edit(embed=embed) self.participants = await utils.get_participants((await self.channel.fetch_message(self.signup_message.id)).reactions) await self.start_game() async def start_game(self): self.phase = GamePhase.RUNNING await self.gameloop() async def conclude_game(self): self.phase = GamePhase.FINISHED embed = discord.Embed( title="Minecraft Trivia Finished", description=self.leaderboard(), ) await self.channel.send(embed=embed) async def gameloop(self): for i in range(await self.config.round_count()): await self.single_round(i) await self.conclude_game() async def wait_for_participant_messages(self, consumer: typing.Callable[[discord.Message], typing.Awaitable[bool]]): """ Calls consumer for all participant messages in this channel. consumer(mes) should return True if this is the final accepted message. Consumer is a callable """ def check(mes: discord.Message): if mes.channel.id != self.channel.id: return False if mes.author.id not in map(lambda x: x.id, self.participants): return False return True until = datetime.now() + timedelta(seconds=await self.config.guess_timeout()) while True: try: mes = await self.bot.wait_for('message', check=check, timeout=(until - datetime.now()).total_seconds()) if await consumer(mes): return except asyncio.TimeoutError: return async def wait_for_correct_answer(self, answer_filter: typing.Callable[[str], bool]) -> typing.Optional[discord.User]: u = None async def check(mes: discord.Message): nonlocal u if answer_filter(mes.content): u = mes.author return True await self.wait_for_participant_messages(check) return u @abstractmethod def leaderboard(self) -> str: pass @abstractmethod async def single_round(self, round_number: int): pass class PointBasedGame(OngoingGame, ABC): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.points: typing.Dict[discord.User, int] = {} async def conclude_game(self): async with self.config.total_scores() as total_scores: for user, points in self.points.items(): uid = str(user.id) if uid not in total_scores: total_scores[uid] = 0 total_scores[uid] += points async with self.config.high_scores() as high_scores: for user, points in self.points.items(): uid = str(user.id) if uid not in high_scores: high_scores[uid] = points else: high_scores[uid] = max(high_scores[uid], points) return await super().conclude_game() @property def ranks(self) -> typing.List[typing.Tuple[int, typing.Tuple[discord.User, int]]]: return utils.create_leaderboard(self.points) async def start_game(self): for u in self.participants: self.points[u] = 0 return await super().start_game() def leaderboard(self) -> str: return utils.format_leaderboard(self.ranks) class XDGame(PointBasedGame): async def single_round(self, round_number: int): await self.channel.send("xd?") def answer_filter(msg: str) -> bool: return msg.casefold() == "xd".casefold() round_winner = await self.wait_for_correct_answer(answer_filter) self.points[round_winner] += 1 await self.channel.send(f"{round_winner.mention} won this round") class CraftingGame(PointBasedGame): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.used_recipes: typing.List[int] = [] def random_recipe(self): index = -1 while index in self.used_recipes or index < 0: index = random.randint(0, len(DEFAULT_RECIPE_PROVIDER.recipes) - 1) self.used_recipes.append(index) return DEFAULT_RECIPE_PROVIDER.recipes[index] @staticmethod def get_name(obj: str) -> str: return DEFAULT_RECIPE_PROVIDER.get_all_names(obj)[-1] async def single_round(self, round_number: int): recipe = self.random_recipe() items_left_to_find = recipe.ingredients.copy() embed = discord.Embed(title=f"RECIPE REQUIRED: {self.get_name(recipe.result)}") embed.description = "Items found so far:" message = await self.channel.send(embed=embed) async def check(msg: discord.Message): inp = msg.content.casefold().replace(' ', '') for ingredient in items_left_to_find: found = False for item in ingredient.allowed_items: names = DEFAULT_RECIPE_PROVIDER.get_all_names(item) name_correct = False for name in names: if inp == name.casefold().replace(' ', ''): name_correct = True if not name_correct: continue embed.description += f"\n{names[-1]} ({ingredient.count}) found by {msg.author.mention}" await message.edit(embed=embed) self.points[msg.author] += 1 items_left_to_find.remove(ingredient) found = True break if found: break return len(items_left_to_find) == 0 await self.wait_for_participant_messages(check) for ingredient in items_left_to_find: item = ingredient.allowed_items[0] embed.description += f"\n{self.get_name(item)} ({ingredient.count}) - Not Found" embed.description += "\n\nDone" await message.edit(embed=embed)