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-rw-r--r--runtime/src/main/java/me/shedaniel/rei/impl/client/config/entries/FilteringScreen.java1
-rw-r--r--runtime/src/main/java/me/shedaniel/rei/impl/client/gui/screen/SearchFilterSyntaxHighlightingScreen.java2
-rw-r--r--runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/DynamicErrorFreeEntryListWidget.java40
-rw-r--r--runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/FillRectangleDrawableConsumer.java8
-rw-r--r--runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TextFieldWidget.java2
-rw-r--r--runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TexturedDrawableConsumer.java2
6 files changed, 32 insertions, 23 deletions
diff --git a/runtime/src/main/java/me/shedaniel/rei/impl/client/config/entries/FilteringScreen.java b/runtime/src/main/java/me/shedaniel/rei/impl/client/config/entries/FilteringScreen.java
index 89a54e403..1be5f81bc 100644
--- a/runtime/src/main/java/me/shedaniel/rei/impl/client/config/entries/FilteringScreen.java
+++ b/runtime/src/main/java/me/shedaniel/rei/impl/client/config/entries/FilteringScreen.java
@@ -250,6 +250,7 @@ public class FilteringScreen extends Screen {
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 0, 1);
RenderSystem.disableTexture();
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
Matrix4f matrix = matrices.last().pose();
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.vertex(matrix, 0, bounds.y + 4, 0.0F).uv(0.0F, 1.0F).color(0, 0, 0, 0).endVertex();
diff --git a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/screen/SearchFilterSyntaxHighlightingScreen.java b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/screen/SearchFilterSyntaxHighlightingScreen.java
index 7b6eb6c1f..8421d22e5 100644
--- a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/screen/SearchFilterSyntaxHighlightingScreen.java
+++ b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/screen/SearchFilterSyntaxHighlightingScreen.java
@@ -27,6 +27,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.*;
import com.mojang.math.Matrix4f;
import net.minecraft.client.gui.screens.Screen;
+import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import org.jetbrains.annotations.ApiStatus;
@@ -50,6 +51,7 @@ public class SearchFilterSyntaxHighlightingScreen extends Screen {
RenderSystem.setShaderTexture(0, BACKGROUND_LOCATION);
Matrix4f matrix = matrices.last().pose();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
float float_1 = 32.0F;
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.vertex(matrix, 0, y2, 0.0F).uv(0.0F, y2 / 32.0F).color(tint, tint, tint, alpha2).endVertex();
diff --git a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/DynamicErrorFreeEntryListWidget.java b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/DynamicErrorFreeEntryListWidget.java
index c042b7d1a..0e345b39a 100644
--- a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/DynamicErrorFreeEntryListWidget.java
+++ b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/DynamicErrorFreeEntryListWidget.java
@@ -32,8 +32,10 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiComponent;
+import net.minecraft.client.gui.components.AbstractSelectionList;
import net.minecraft.client.gui.components.Widget;
import net.minecraft.client.gui.components.events.GuiEventListener;
+import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
@@ -187,6 +189,7 @@ public abstract class DynamicErrorFreeEntryListWidget<E extends DynamicErrorFree
protected void renderBackBackground(PoseStack matrices, BufferBuilder buffer, Tesselator tessellator) {
RenderSystem.setShaderTexture(0, backgroundLocation);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
+ RenderSystem.setShader(GameRenderer::getPositionTexShader);
Matrix4f matrix = matrices.last().pose();
float float_2 = 32.0F;
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
@@ -211,6 +214,7 @@ public abstract class DynamicErrorFreeEntryListWidget<E extends DynamicErrorFree
this.renderHeader(matrices, rowLeft, startY, tessellator);
this.renderList(matrices, rowLeft, startY, mouseX, mouseY, delta);
RenderSystem.disableDepthTest();
+ RenderSystem.setShader(GameRenderer::getPositionTexShader);
this.renderHoleBackground(matrices, 0, this.top, 255, 255);
this.renderHoleBackground(matrices, this.bottom, this.height, 255, 255);
RenderSystem.enableBlend();
@@ -222,8 +226,6 @@ public abstract class DynamicErrorFreeEntryListWidget<E extends DynamicErrorFree
buffer.vertex(matrix, this.right, this.top + 4, 0.0F).uv(1, 1).color(0, 0, 0, 0).endVertex();
buffer.vertex(matrix, this.right, this.top, 0.0F).uv(1, 0).color(0, 0, 0, 255).endVertex();
buffer.vertex(matrix, this.left, this.top, 0.0F).uv(0, 0).color(0, 0, 0, 255).endVertex();
- tessellator.end();
- buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.vertex(matrix, this.left, this.bottom, 0.0F).uv(0, 1).color(0, 0, 0, 255).endVertex();
buffer.vertex(matrix, this.right, this.bottom, 0.0F).uv(1, 1).color(0, 0, 0, 255).endVertex();
buffer.vertex(matrix, this.right, this.bottom - 4, 0.0F).uv(1, 0).color(0, 0, 0, 0).endVertex();
@@ -246,24 +248,22 @@ public abstract class DynamicErrorFreeEntryListWidget<E extends DynamicErrorFree
int_10 = this.top;
}
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
+ RenderSystem.setShaderTexture(0, AbstractSelectionList.WHITE_TEXTURE_LOCATION);
Matrix4f matrix = matrices.last().pose();
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- buffer.vertex(matrix, scrollbarPositionMinX, this.bottom, 0.0F).uv(0, 1).color(0, 0, 0, 255).endVertex();
- buffer.vertex(matrix, scrollbarPositionMaxX, this.bottom, 0.0F).uv(1, 1).color(0, 0, 0, 255).endVertex();
- buffer.vertex(matrix, scrollbarPositionMaxX, this.top, 0.0F).uv(1, 0).color(0, 0, 0, 255).endVertex();
- buffer.vertex(matrix, scrollbarPositionMinX, this.top, 0.0F).uv(0, 0).color(0, 0, 0, 255).endVertex();
- tessellator.end();
- buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- buffer.vertex(matrix, scrollbarPositionMinX, int_10 + int_9, 0.0F).uv(0, 1).color(128, 128, 128, 255).endVertex();
- buffer.vertex(matrix, scrollbarPositionMaxX, int_10 + int_9, 0.0F).uv(1, 1).color(128, 128, 128, 255).endVertex();
- buffer.vertex(matrix, scrollbarPositionMaxX, int_10, 0.0F).uv(1, 0).color(128, 128, 128, 255).endVertex();
- buffer.vertex(matrix, scrollbarPositionMinX, int_10, 0.0F).uv(0, 0).color(128, 128, 128, 255).endVertex();
- tessellator.end();
- buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
- buffer.vertex(scrollbarPositionMinX, (int_10 + int_9 - 1), 0.0F).uv(0, 1).color(192, 192, 192, 255).endVertex();
- buffer.vertex((scrollbarPositionMaxX - 1), (int_10 + int_9 - 1), 0.0F).uv(1, 1).color(192, 192, 192, 255).endVertex();
- buffer.vertex((scrollbarPositionMaxX - 1), int_10, 0.0F).uv(1, 0).color(192, 192, 192, 255).endVertex();
- buffer.vertex(scrollbarPositionMinX, int_10, 0.0F).uv(0, 0).color(192, 192, 192, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMinX, this.bottom, 0.0F).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMaxX, this.bottom, 0.0F).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMaxX, this.top, 0.0F).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMinX, this.top, 0.0F).color(0, 0, 0, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMinX, int_10 + int_9, 0.0F).color(128, 128, 128, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMaxX, int_10 + int_9, 0.0F).color(128, 128, 128, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMaxX, int_10, 0.0F).color(128, 128, 128, 255).endVertex();
+ buffer.vertex(matrix, scrollbarPositionMinX, int_10, 0.0F).color(128, 128, 128, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, (int_10 + int_9 - 1), 0.0F).color(192, 192, 192, 255).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), (int_10 + int_9 - 1), 0.0F).color(192, 192, 192, 255).endVertex();
+ buffer.vertex((scrollbarPositionMaxX - 1), int_10, 0.0F).color(192, 192, 192, 255).endVertex();
+ buffer.vertex(scrollbarPositionMinX, int_10, 0.0F).color(192, 192, 192, 255).endVertex();
tessellator.end();
}
}
@@ -424,13 +424,12 @@ public abstract class DynamicErrorFreeEntryListWidget<E extends DynamicErrorFree
float float_2 = this.isFocused() ? 1.0F : 0.5F;
Matrix4f matrix = matrices.last().pose();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(matrix, itemMinX, itemY + itemHeight + 2, 0.0F).color(float_2, float_2, float_2, 1.0F).endVertex();
buffer.vertex(matrix, itemMaxX, itemY + itemHeight + 2, 0.0F).color(float_2, float_2, float_2, 1.0F).endVertex();
buffer.vertex(matrix, itemMaxX, itemY - 2, 0.0F).color(float_2, float_2, float_2, 1.0F).endVertex();
buffer.vertex(matrix, itemMinX, itemY - 2, 0.0F).color(float_2, float_2, float_2, 1.0F).endVertex();
- tessellator.end();
- buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(matrix, itemMinX + 1, itemY + itemHeight + 1, 0.0F).color(0.0F, 0.0F, 0.0F, 1.0F).endVertex();
buffer.vertex(matrix, itemMaxX - 1, itemY + itemHeight + 1, 0.0F).color(0.0F, 0.0F, 0.0F, 1.0F).endVertex();
buffer.vertex(matrix, itemMaxX - 1, itemY - 1, 0.0F).color(0.0F, 0.0F, 0.0F, 1.0F).endVertex();
@@ -471,6 +470,7 @@ public abstract class DynamicErrorFreeEntryListWidget<E extends DynamicErrorFree
RenderSystem.setShaderTexture(0, backgroundLocation);
Matrix4f matrix = matrices.last().pose();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
+ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
float float_1 = 32.0F;
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
buffer.vertex(matrix, this.left, y2, 0.0F).uv(0, ((float) y2 / 32.0F)).color(64, 64, 64, alpha2).endVertex();
diff --git a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/FillRectangleDrawableConsumer.java b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/FillRectangleDrawableConsumer.java
index e4666bc9e..e3e9a9b39 100644
--- a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/FillRectangleDrawableConsumer.java
+++ b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/FillRectangleDrawableConsumer.java
@@ -28,6 +28,7 @@ import com.mojang.blaze3d.vertex.*;
import me.shedaniel.math.Rectangle;
import me.shedaniel.rei.api.client.gui.DrawableConsumer;
import net.minecraft.client.gui.GuiComponent;
+import net.minecraft.client.renderer.GameRenderer;
public final class FillRectangleDrawableConsumer implements DrawableConsumer {
private Rectangle rectangle;
@@ -47,14 +48,15 @@ public final class FillRectangleDrawableConsumer implements DrawableConsumer {
RenderSystem.disableTexture();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
- Tesselator tessellator = Tesselator.getInstance();
- BufferBuilder bufferBuilder = tessellator.getBuilder();
+ Tesselator tesselator = Tesselator.getInstance();
+ BufferBuilder bufferBuilder = tesselator.getBuilder();
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
bufferBuilder.vertex(rectangle.getMaxX(), rectangle.getMinY(), helper.getBlitOffset()).color(r, g, b, a).endVertex();
bufferBuilder.vertex(rectangle.getMinX(), rectangle.getMinY(), helper.getBlitOffset()).color(r, g, b, a).endVertex();
bufferBuilder.vertex(rectangle.getMinX(), rectangle.getMaxY(), helper.getBlitOffset()).color(r, g, b, a).endVertex();
bufferBuilder.vertex(rectangle.getMaxX(), rectangle.getMaxY(), helper.getBlitOffset()).color(r, g, b, a).endVertex();
- tessellator.end();
+ tesselator.end();
RenderSystem.disableBlend();
RenderSystem.enableTexture();
}
diff --git a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TextFieldWidget.java b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TextFieldWidget.java
index 3cfafd366..a2251ced5 100644
--- a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TextFieldWidget.java
+++ b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TextFieldWidget.java
@@ -35,6 +35,7 @@ import net.minecraft.SharedConstants;
import net.minecraft.Util;
import net.minecraft.client.gui.components.TickableWidget;
import net.minecraft.client.gui.screens.Screen;
+import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Style;
import net.minecraft.util.FormattedCharSequence;
import net.minecraft.util.Mth;
@@ -501,6 +502,7 @@ public class TextFieldWidget extends WidgetWithBounds implements TickableWidget,
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(770, 771, 1, 0);
Matrix4f matrix = matrices.last().pose();
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
buffer.vertex(matrix, x1, y2, getBlitOffset() + 50f).color(r, g, b, 120).endVertex();
buffer.vertex(matrix, x2, y2, getBlitOffset() + 50f).color(r, g, b, 120).endVertex();
diff --git a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TexturedDrawableConsumer.java b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TexturedDrawableConsumer.java
index 68a306444..4171c1740 100644
--- a/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TexturedDrawableConsumer.java
+++ b/runtime/src/main/java/me/shedaniel/rei/impl/client/gui/widget/basewidgets/TexturedDrawableConsumer.java
@@ -29,6 +29,7 @@ import com.mojang.math.Matrix4f;
import me.shedaniel.rei.api.client.gui.DrawableConsumer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiComponent;
+import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.resources.ResourceLocation;
public final class TexturedDrawableConsumer implements DrawableConsumer {
@@ -62,6 +63,7 @@ public final class TexturedDrawableConsumer implements DrawableConsumer {
}
protected static void innerBlit(Matrix4f matrix, int xStart, int xEnd, int yStart, int yEnd, int z, float uStart, float uEnd, float vStart, float vEnd) {
+ RenderSystem.setShader(GameRenderer::getPositionTexShader);
BufferBuilder bufferBuilder = Tesselator.getInstance().getBuilder();
bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
bufferBuilder.vertex(matrix, xStart, yEnd, z).uv(uStart, vEnd).endVertex();