/* * This file is licensed under the MIT License, part of Roughly Enough Items. * Copyright (c) 2018, 2019, 2020 shedaniel * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package me.shedaniel.rei.impl; import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandler; import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandlerRegistry; import net.minecraft.client.MinecraftClient; import net.minecraft.client.texture.Sprite; import net.minecraft.fluid.Fluid; import net.minecraft.util.math.BlockPos; import org.jetbrains.annotations.ApiStatus; import org.jetbrains.annotations.Nullable; import java.util.HashMap; import java.util.Map; @ApiStatus.Internal public final class SimpleFluidRenderer { private static final Map FLUID_DATA = new HashMap<>(); private SimpleFluidRenderer() {} @Nullable public static FluidRenderingData fromFluid(Fluid fluid) { return FLUID_DATA.computeIfAbsent(fluid, FluidRenderingDataImpl::from); } public interface FluidRenderingData { Sprite getSprite(); int getColor(); } public static final class FluidRenderingDataImpl implements FluidRenderingData { private final Sprite sprite; private final int color; public FluidRenderingDataImpl(Sprite sprite, int color) { this.sprite = sprite; this.color = color; } public static FluidRenderingData from(Fluid fluid) { FluidRenderHandler fluidRenderHandler = FluidRenderHandlerRegistry.INSTANCE.get(fluid); if (fluidRenderHandler == null) return null; Sprite[] sprites = fluidRenderHandler.getFluidSprites(MinecraftClient.getInstance().world, MinecraftClient.getInstance().world == null ? null : BlockPos.ORIGIN, fluid.getDefaultState()); int color = -1; if (MinecraftClient.getInstance().world != null) color = fluidRenderHandler.getFluidColor(MinecraftClient.getInstance().world, BlockPos.ORIGIN, fluid.getDefaultState()); return new FluidRenderingDataImpl(sprites[0], color); } @Override public Sprite getSprite() { return sprite; } @Override public int getColor() { return color; } } }