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<title>github/SMAPI.git/src/SMAPI/Framework/Utilities, branch develop</title>
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<title>replace MemoryCache with custom cache</title>
<updated>2022-05-31T22:32:23+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
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<published>2022-05-31T22:32:23+00:00</published>
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This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
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This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
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<entry>
<title>add tick cache to asset propagation</title>
<updated>2022-05-20T21:39:05+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
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<published>2022-05-20T21:39:05+00:00</published>
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<entry>
<title>enable nullable annotations in SMAPI where no logic changes are needed (#837)</title>
<updated>2022-04-14T00:24:14+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-04-14T00:24:14+00:00</published>
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<entry>
<title>enable nullable annotations in SMAPI where no changes are needed (#837)</title>
<updated>2022-04-13T23:00:24+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-04-13T23:00:24+00:00</published>
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<entry>
<title>enable nullable annotations by default (#837)</title>
<updated>2022-04-07T01:48:55+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-04-07T01:48:55+00:00</published>
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This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
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This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
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<entry>
<title>switch to 'processing tick' for tick caching</title>
<updated>2022-04-02T23:13:27+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-04-02T23:13:27+00:00</published>
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This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized.
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This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized.
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<entry>
<title>fix tick cache using game ticks instead of SMAPI ticks</title>
<updated>2022-04-02T18:59:09+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-04-02T18:59:09+00:00</published>
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The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long.
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The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long.
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<entry>
<title>encapsulate &amp; cache asset operation groups (#766)</title>
<updated>2022-03-23T03:00:18+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-03-23T03:00:18+00:00</published>
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This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
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This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
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<entry>
<title>minor cleanup</title>
<updated>2020-08-24T00:53:09+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2020-08-24T00:53:09+00:00</published>
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<entry>
<title>move PathUtilities into toolkit (#532)</title>
<updated>2018-05-25T06:06:28+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2018-05-25T06:06:28+00:00</published>
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