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<entry>
<title>also update multiplayer map cache for host player</title>
<updated>2022-11-12T18:50:02+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
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<published>2022-11-12T18:50:02+00:00</published>
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</entry>
<entry>
<title>pass multiplayer into asset propagator to avoid reflection</title>
<updated>2022-11-12T01:55:24+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-11-12T01:55:24+00:00</published>
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<entry>
<title>Add logic to remove from the multiplayer map cache for asset propagation</title>
<updated>2022-11-11T11:01:48+00:00</updated>
<author>
<name>SinZ</name>
<email>github@361zn.is</email>
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<published>2022-11-11T11:01:48+00:00</published>
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</entry>
<entry>
<title>update code annotations</title>
<updated>2022-07-06T23:24:49+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-07-06T23:24:49+00:00</published>
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<entry>
<title>fix trace logs not tracking reloaded map tilesheets as asset propagation</title>
<updated>2022-07-06T03:19:53+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-07-06T03:19:53+00:00</published>
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<entry>
<title>add flag to disable deprecated code</title>
<updated>2022-06-20T22:01:48+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-06-20T22:01:48+00:00</published>
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<entry>
<title>avoid NPC pathfinding rebuild if reachable locations didn't change</title>
<updated>2022-06-09T03:33:09+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-06-09T03:33:09+00:00</published>
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<entry>
<title>add backwards compatibility for mods using now-unused dependencies</title>
<updated>2022-06-01T01:23:44+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-06-01T01:23:44+00:00</published>
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<entry>
<title>add tick cache to asset propagation</title>
<updated>2022-05-20T21:39:05+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-05-20T21:39:05+00:00</published>
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<entry>
<title>defer asset reload during propagation when possible</title>
<updated>2022-05-20T01:04:32+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>Pathoschild@users.noreply.github.com</email>
</author>
<published>2022-05-20T01:04:32+00:00</published>
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