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<title>github/SMAPI.git/src/StardewModdingAPI.AssemblyRewriters/Properties, branch develop</title>
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<title>reorganise repo structure</title>
<updated>2017-10-08T03:07:10+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-10-08T03:07:10+00:00</published>
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<title>restore AssemblyRewriters assembly for method injection</title>
<updated>2017-09-27T01:08:54+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-27T01:08:54+00:00</published>
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This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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<entry>
<title>merge assembly rewriters into main SMAPI project (#347)</title>
<updated>2017-09-20T02:45:28+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-20T02:45:28+00:00</published>
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<entry>
<title>add separate project to support upcoming IL rewriting (#166)</title>
<updated>2016-11-29T19:02:59+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2016-11-29T19:02:59+00:00</published>
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